# Lines starting with # are a comment.
#
# An example patch that renames "Vitality" to "Moar Health" and changes it from +9% to +100%:
#
# /Lotus/Upgrades/Mods/Warframe/AvatarHealthMaxMod
# LocalizeTag=Moar Health
# r|Value=0.090910003|Value=1
#生命力+血
/Lotus/Upgrades/Mods/Warframe/AvatarHealthMaxMod
r|Value=0.090910003|Value=100
#生息不止+蓝
/Lotus/Upgrades/Mods/Warframe/AvatarPowerMaxMod
r|Value=0.16666999|Value=50
#膛线+步枪伤害
/Lotus/Upgrades/Mods/Rifle/WeaponDamageAmountMod
r|Value=0.15000001|Value=100
#压迫点+近战伤害
/Lotus/Upgrades/Mods/Melee/WeaponMeleeDamageMod
r|Value=0.2|Value=100
#延伸+技能范围
/Lotus/Upgrades/Mods/Warframe/AvatarAbilityRangeMod
r|Value=0.075000003|Value=5
#聚精会神+技能强度
/Lotus/Upgrades/Mods/Warframe/AvatarAbilityStrengthMod
r|Value=0.050000001|Value=50
#手枪伤害
/Lotus/Upgrades/Mods/Pistol/WeaponDamageAmountMod
r|Value=0.2|Value=100
# When this patch is applied and the type has been loaded by the game, you can get the effective metadata via the http interface:
# http://localhost:6155/get_effective_metadata?/Lotus/Upgrades/Mods/Warframe/AvatarHealthMaxMod
# Note that a patch can be empty, allowing for logging only.
#
# Modifications to this file will only apply after a restart of the game.