【强化成功率修改】 //获取强化成功概率 function GetStrengThenRate(%Level,%time)//获取强化概率(%level装备等级,%time强化次数) { if(%Level <= 60) { switch(%time) { case 0 :return 10000; case 1 :return 7500; case 2 :return 6000; case 3 :return 4000; case 4 :return 3000; case 5 :return 2000; case 6 :return 1100; case 7 :return 0900; case 8 :return 0400; case 9 :return 0200; case 10 :return 0020; case 11 :return 0010; case 12 :return 0010; case 13 :return 0010; case 14 :return 0010; default: return 1;