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发表于 2021-7-18 16:13:21
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显示全部楼层
本帖最后由 nghia93 于 2021-7-18 16:41 编辑
我得到了什麼錯誤?
[./Item/ItemContainer.cpp][440][virtual BOOL ItemContainer::SetItemDur(INT, INT)][pItem->GetItemClass()==ICLASS_EQUIP] [Only Equip can set the degree of NaiJiu] t=(2021-7-16 21:3:43)
Stack:[./Item/ItemContainer.cpp][447][virtual BOOL ItemContainer::SetItemDur(INT, INT)][FALSE] t=(2021-7-16 21:3:43)
Stack:[./Item/HumanItemContainer.cpp][176][virtual BOOL HumanItemContainer::SetItemDur(INT, INT)][FALSE] t=(2021-7-16 21:3:43)
Stack:[./Item/ItemOperator.cpp][1190][BOOL ItemOperator::SetItemDur(ItemContainer*, INT, INT)][FALSE] t=(2021-7-16 21:3:43) Stack:[./Item/HumanItemLogic.cpp][1058][static BOOL HumanItemLogic::SetBagItemDur(Obj_Human*, UINT, INT)][FALSE] t=(2021-7-16 21:3:43)
Stack:[./Script/LuaInterface.cpp][1915][int LuaInterface::LoadLua_File(char*)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Script/LuaInterface.cpp][207][int LuaInterface::IsFunctionExist(ScriptID_t, CHAR*)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/StdImpact090.cpp][58][virtual void Combat_Module::Impact_Module::StdImpact090_T::OnFadeOut(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character_Impact.cpp][1184][void Obj_Character::Impact_OnImpactFadeOut(OWN_IMPACT&)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][178][virtual void Combat_Module::Impact_Module::ImpactLogic_T::ContinuanceCalc(OWN_IMPACT&, Obj_Character&, INT) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][76][void Combat_Module::Impact_Module::ImpactLogic_T::HeartBeat(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character_Impact.cpp][89][void Obj_Character::Impact_HeartBeat()][FALSE] t=(2021-7-16 21:23:21) Stack:[./Obj/Obj_Character.cpp][299][virtual BOOL Obj_Character::HeartBeat(UINT)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Human.cpp][1718][virtual int Obj_Human::HeartBeat(unsigned int)][FALSE] t=(2021-7-16 21:23:21) Stack:[./Script/LuaInterface.cpp][1915][int LuaInterface::LoadLua_File(char*)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Script/LuaInterface.cpp][207][int LuaInterface::IsFunctionExist(ScriptID_t, CHAR*)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/StdImpact090.cpp][58][virtual void Combat_Module::Impact_Module::StdImpact090_T::OnFadeOut(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character_Impact.cpp][1184][void Obj_Character::Impact_OnImpactFadeOut(OWN_IMPACT&)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][178][virtual void Combat_Module::Impact_Module::ImpactLogic_T::ContinuanceCalc(OWN_IMPACT&, Obj_Character&, INT) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][76][void Combat_Module::Impact_Module::ImpactLogic_T::HeartBeat(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character_Impact.cpp][89][void Obj_Character::Impact_HeartBeat()][FALSE] t=(2021-7-16 21:23:21) Stack:[./Obj/Obj_Character.cpp][299][virtual BOOL Obj_Character::HeartBeat(UINT)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Human.cpp][1718][virtual int Obj_Human::HeartBeat(unsigned int)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Script/LuaInterface.cpp][1915][int LuaInterface::LoadLua_File(char*)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Script/LuaInterface.cpp][207][int LuaInterface::IsFunctionExist(ScriptID_t, CHAR*)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/StdImpact090.cpp][58][virtual void Combat_Module::Impact_Module::StdImpact090_T::OnFadeOut(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character_Impact.cpp][1184][void Obj_Character::Impact_OnImpactFadeOut(OWN_IMPACT&)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][178][virtual void Combat_Module::Impact_Module::ImpactLogic_T::ContinuanceCalc(OWN_IMPACT&, Obj_Character&, INT) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][76][void Combat_Module::Impact_Module::ImpactLogic_T::HeartBeat(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character_Impact.cpp][89][void Obj_Character::Impact_HeartBeat()][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character.cpp][299][virtual BOOL Obj_Character::HeartBeat(UINT)][FALSE] t=(2021-7-16 21:23:21) Stack:[./Obj/Obj_Human.cpp][1718][virtual int Obj_Human::HeartBeat(unsigned int)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Script/LuaInterface.cpp][1915][int LuaInterface::LoadLua_File(char*)][FALSE] t=(2021-7-16 21:23:21) Stack:[./Script/LuaInterface.cpp][207][int LuaInterface::IsFunctionExist(ScriptID_t, CHAR*)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/StdImpact090.cpp][58][virtual void Combat_Module::Impact_Module::StdImpact090_T::OnFadeOut(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Obj/Obj_Character_Impact.cpp][1184][void Obj_Character::Impact_OnImpactFadeOut(OWN_IMPACT&)][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][178][virtual void Combat_Module::Impact_Module::ImpactLogic_T::ContinuanceCalc(OWN_IMPACT&, Obj_Character&, INT) const][FALSE] t=(2021-7-16 21:23:21)
Stack:[./Skills/ImpactLogic/ImpactLogic.cpp][76][void Combat_Module::Impact_Module::ImpactLogic_T::HeartBeat(OWN_IMPACT&, Obj_Character&) const][FALSE] t=(2021-7-16 21:23:21) |
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