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- 1970-1-1
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发表于 2019-8-8 13:46:42
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Require("\\script\\fightskill\\fightskill.lua")
--明教
local tb = {
--锤明教
kaitianshi={ --开天式_20
appenddamage_p= {{{1,100},{20,100},{21,100*FightSkill.tbParam.nSadd1}}},
physicsenhance_p={{{1,5},{10,50},{20,80},{21,80*FightSkill.tbParam.nSadd1}}},
poisondamage_v={{{1,10},{10,82},{20,132},{21,132*FightSkill.tbParam.nSadd1}},{{1,2*9},{20,2*9}}},
-- attackrating_p={{{1,5},{20,15}}},
skill_cost_v={{{1,2},{20,20},{21,20}}},
state_hurt_attack={{{1,15},{10,30},{20,35},{21,36}},{{1,18},{20,18}}},
state_weak_attack={{{1,15},{10,35},{20,40},{21,41}},{{1,36},{20,54},{21,54}}},
seriesdamage_r={{{1,50},{20,100},{21,100}}},
addskilldamagep={202, {{1,2},{20,10},{21,12}},1},
addskilldamagep2={203, {{1,2},{20,10},{21,12}}},
},
mingjiaochuifa={ --明教锤法_10
addphysicsdamage_p={{{1,5},{10,150},{11,165}}},
attackratingenhance_p={{{1,50},{10,150},{11,165}}},
deadlystrikeenhance_r={{{1,30},{10,50},{11,55}}},
skill_statetime={{{1,-1},{2,-1}}},
},
lieyanggong={ --烈阳功_20
lifemax_p={{{1,25},{20,125},{21,130}}},
skill_statetime={{{1,-1},{2,-1}}},
},
yumashu={ --驭马术_20
state_hurt_resisttime={{{1,15},{20,100},{21,105}}},
state_slowall_resisttime={{{1,15},{20,100},{21,105}}},
state_stun_resisttime={{{1,15},{20,100},{21,105}}},
--state_slowrun_resisttime={{{1,15},{20,100}}},
state_fixed_resisttime={{{1,15},{20,100},{21,105}}},
damage_all_resist={{{1,15},{20,100},{21,105}}},
skill_statetime={{{1,-1},{2,-1}}},
},
pidishi={ --劈地势_20
appenddamage_p= {{{1,75},{20,75},{21,75*FightSkill.tbParam.nSadd1}}},
physicsenhance_p={{{1,15},{10,60},{20,110},{21,110*FightSkill.tbParam.nSadd1}}},
poisondamage_v={{{1,500},{10,770},{20,970},{21,970*FightSkill.tbParam.nSadd1}},{{1,1*9},{20,1*9}}},
-- attackrating_p={{{1,5},{20,35}}},
skill_cost_v={{{1,100},{20,250}}},
state_slowall_attack={{{1,50},{10,75},{20,85}},{{1,18*2},{20,18*4.5}}},
seriesdamage_r={{{1,100},{20,250},{21,250}}},
addskilldamagep={194, {{1,2},{20,30},{21,35}},1},
addskilldamagep2={195, {{1,2},{20,30},{21,35}}},
addskilldamagep3={202, {{1,2},{20,20},{21,25}},1},
addskilldamagep4={203, {{1,2},{20,20},{21,25}}},
skill_attackradius={520},
skill_mintimepercast_v={18*10},
skill_mintimepercastonhorse_v={18*10},
missile_speed_v={80},
missile_range={2,0,2},
missile_hitcount={{{1,5},{20,5}}},
state_fixed_attack={{{1,50},{10,75},{20,85}},{{1,18*2},{20,18*2}}},
},
pidishi_child={ --劈地势子子_20
appenddamage_p= {{{1,75},{20,75},{21,75*FightSkill.tbParam.nSadd1}}},
physicsenhance_p={{{1,15},{10,60},{20,110},{21,110*FightSkill.tbParam.nSadd1}}},
poisondamage_v={{{1,500},{10,770},{20,970},{21,970*FightSkill.tbParam.nSadd1}},{{1,1*9},{20,1*9}}},
seriesdamage_r={{{1,100},{20,250},{21,250}}},
missile_hitcount={{{1,5},{20,5}}},
},
kunhuyunxiao={ --困虎云啸_10
appenddamage_p= {{{1,100},{10,100},{11,100*FightSkill.tbParam.nSadd1}}},
physicsenhance_p={{{1,15},{10,72},{11,72*FightSkill.tbParam.nSadd1}}},
poisondamage_v={{{1,5},{10,100},{11,100*FightSkill.tbParam.nSadd1}},{{1,6*9},{10,6*9}}},
seriesdamage_r={{{1,100},{10,250},{11,250}}},
skill_cost_v={{{1,10},{10,50},{11,50}}},
state_hurt_attack={{{1,30},{10,75},{13,80}},{{1,18},{10,18}}},
},
jingetiema_team={ --金戈铁马
deadlystrikeenhance_r={{{1,25},{10,75},{11,79}}},
state_hurt_attackrate={{{1,10},{10,30},{11,32}}},
},
jingetiema={ --金戈铁马_20
deadlystrikeenhance_r={{{1,50},{10,150},{11,158}}},
state_hurt_attackrate={{{1,20},{10,60},{11,63}}},
},
longtunshi={ --龙吞式
appenddamage_p= {{{1,80*FightSkill.tbParam.nS1},{10,80},{20,80*FightSkill.tbParam.nS20},{21,80*FightSkill.tbParam.nS20*FightSkill.tbParam.nSadd1}}},
physicsenhance_p={{{1,100*FightSkill.tbParam.nS1},{10,100},{20,100*FightSkill.tbParam.nS20},{21,100*FightSkill.tbParam.nS20*FightSkill.tbParam.nSadd1}}},
poisondamage_v={{{1,100*FightSkill.tbParam.nS1},{10,100},{20,100*FightSkill.tbParam.nS20},{21,100*FightSkill.tbParam.nS20*FightSkill.tbParam.nSadd1}},{{1,2*9},{20,2*9}}},
seriesdamage_r={{{1,100},{20,250},{21,250}}},
skill_cost_v={{{1,27},{20,54},{21,54}}},
state_hurt_attack={{{1,5},{10,10},{20,15}},{{1,18},{20,18}}},
state_weak_attack={{{1,10},{10,20},{20,25}},{{1,36},{20,54},{21,54}}},
},
zhenyupotianjin={ --镇狱破天劲
state_hurt_attackrate={{{1,10},{20,100}}},
addphysicsdamage_p={{{1,20},{20,150}}},
state_weak_attackrate={{{1,10},{20,100}}},
state_stun_resistrate={{{1,10},{10,100},{20,150}}},
skill_statetime={{{1,-1},{2,-1}}},
},
kongjuexinfa={ --空绝心法
skilldamageptrim={{{1,1*FightSkill.tbParam.nS100Min},{10,1*FightSkill.tbParam.nS100Max}}},
skillselfdamagetrim={{{1,1*FightSkill.tbParam.nS100Min},{10,1*FightSkill.tbParam.nS100Max}}},
--state_hurt_attacktime={{{1,10},{20,135}}},
state_weak_attacktime={{{1,10},{10,80}}},
state_stun_resisttime={{{1,10},{10,120}}},
skill_statetime={{{1,-1},{2,-1}}},
},
liuxingchui={ --中级秘籍:流星锤
addflyskill={199, 1240, {{1,1}, {10, 10}}},
addenchant={16, {{1,1}, {2, 2}}},
--addskillcastrange={198, 0, {{1,12}, {10, 120}}},
--addmissilespeed={791, 0, {{1,5}, {10, 20}}},
--addmissilerange={791, {{1,1}, {10, 1}}},
--addmissilethroughrate={791, {{1,10}, {10, 100}}},
addpowerwhencol={791, {{1,50}, {10,50}, {12,55}}, {{1,50}, {10, 150}, {12, 165}}},
--decreaseskillcasttime={198, {{1,18}, {10, 18*3}}},
skill_skillexp_v=FightSkill.tbParam.tbMidBookSkillExp,
skill_statetime={{{1,-1},{2,-1}}},
},
jiuxihunyang={ --九曦混阳_10
autoskill={{{1,35},{2,35}},{{1,1},{10,10}}},
skill_statetime={{{1,-1},{2,-1}}},
},
jiuxihunyang_child={ --九曦混阳子
state_hurt_ignore={1},
state_slowall_ignore={1},
state_stun_ignore={1},
state_fixed_ignore={1},
fastlifereplenish_v={{{1,1500},{10,4500},{11,4725}}},
skill_statetime={{{1,18*3},{10,18*7},{13,18*10}}},
},
chuimingadvancedbook={ --锤明高级秘籍_10
state_weak_attack={{{1,20},{10,80},{12,88}},{{1,18*3},{10,18*10},{11,18*10}}},
skilldamageptrim={{{1,-5},{10,-50},{12,-55}}},
skillselfdamagetrim={{{1,-5},{10,-50},{12,-55}}},
skill_mintimepercast_v={{{1,45*18},{2,45*18}}},
skill_mintimepercastonhorse_v={{{1,45*18},{2,45*18}}},
missile_hitcount={{{1,2},{10,6}}},
skill_skillexp_v=FightSkill.tbParam.tbHighBookSkillExp,
skill_cost_v={{{1,100},{10,100}}},
skill_statetime={{{1,18*3},{10,18*7},{11,18*7}}},
},
jianmingadvancedbook_child={ --锤明高级秘籍_10
state_weak_attack={{{1,20},{10,80},{12,88}},{{1,18*3},{10,18*10},{11,18*10}}},
missile_hitcount={{{1,2},{10,15},{12,15}}},
skilldamageptrim={{{1,-5},{10,-50},{12,-55}}},
skillselfdamagetrim={{{1,-5},{10,-50},{12,-55}}},
skill_statetime={{{1,18*3},{10,18*7},{11,18*7}}},
},
chuiming120={ --锤明120_10
--500距离时闪避50%,近战加强型数值,且属性规则特殊,数值弹性大,额外加强影响不大
--称1/(1-闪避率)为防御价值,1-10级价值约每级增加10%,+1后每级增加5%
ignore_skillstyle_bydist={{
{ 1,5500},
{ 2,3000},
{ 3,2175},
{ 4,1750},
{ 5,1500},
{ 6,1350},
{ 7,1225},
{ 8,1125},
{ 9,1075},
{10,1000},
{11, 975},
{12, 955},
{13, 935},
{14, 915},
{15, 900},},{{1,3},{10,3}}},
skill_statetime={{{1,-1},{2,-1}}},
},
--剑明教
shenghuofenxin={ --圣火焚心_20
appenddamage_p= {{{1,100},{20,100},{21,100*FightSkill.tbParam.nSadd}}},
skill_cost_v={{{1,10},{20,50},{21,50}}},
seriesdamage_r={{{1,50},{20,100},{21,100}}},
state_weak_attack={{{1,15},{10,45},{20,50},{21,51}},{{1,36},{20,54}}},
poisondamage_v={{{1,40},{10,130},{20,180},{21,180*FightSkill.tbParam.nSadd}},{{1,4*9},{20,4*9}}},
skill_mintimepercast_v={{{1,2*18},{2,2*18}}},
addskilldamagep={208, {{1,2},{20,30},{21,35}},1},
addskilldamagep2={248, {{1,2},{20,30},{21,35}}},
addskilldamagep3={211, {{1,2},{20,10},{21,12}},1},
missile_hitcount={{{1,2},{10,3},{11,4},{12,4}}},
missile_range={3,0,3},
},
mingjiaojianfa={ --明教剑法_10
addpoisonmagic_v={{{1,5},{10,100},{11,105}},{{1,5*9},{20,5*9}}},
deadlystrikeenhance_r={{{1,30},{10,50},{11,55}}},
castspeed_v={{{1,5},{10,15},{11,16},{12,17},{13,17}}},
skill_statetime={{{1,-1},{2,-1}}},
},
miqipiaozong={ --弥气飘踪_10
ignoreskill={{{1,7},{10,25},{13,30}},0,{{1,2},{2,2}}},
skill_statetime={{{1,-1},{10,-1}}},
},
wanwujufen={ --万物俱焚_20
appenddamage_p= {{{1,100},{20,100},{21,100*FightSkill.tbParam.nSadd}}},
skill_cost_v={{{1,50},{20,150},{21,150}}},
seriesdamage_r={{{1,100},{20,250},{21,250}}},
state_weak_attack={{{1,15},{10,25},{20,30},{21,31}},{{1,36},{20,54},{21,54}}},
poisondamage_v={{{1,500},{10,680},{20,830},{21,830*FightSkill.tbParam.nSadd}},{{1,4*9},{20,4*9}}},
addskilldamagep={211, {{1,2},{20,30},{21,35}},1},
skill_mintimepercast_v={{{1,2.5*18},{2,2.5*18}}},
missile_hitcount={{{1,2},{10,3},{20,3},{21,4},{22,4}}},
missile_range={3,0,3},
},
wanwujufen_child={ --万物俱焚子
appenddamage_p= {{{1,100},{20,100},{21,100*FightSkill.tbParam.nSadd}}},
seriesdamage_r={{{1,100},{20,250},{21,250}}},
state_weak_attack={{{1,15},{10,25},{20,30},{21,31}},{{1,36},{20,54},{21,54}}},
poisondamage_v={{{1,375},{10,510},{20,620},{21,620*FightSkill.tbParam.nSadd}},{{1,3*9},{20,3*9}}},
missile_hitcount={{{1,2},{20,2},{21,3},{22,3}}},
missile_range={3,0,3},
},
piaoyishenfa={ --飘翼身法_20
fastwalkrun_p={{{1,10},{20,40}}},
--skill_cost_v={{{1,100},{10,150},{20,300}}},
state_stun_resisttime={{{1,30},{20,135}}},
skill_statetime={{{1,-1},{2,-1}}},
},
qiankundanuoyi={ --乾坤大挪移_10
skill_cost_v={{{1,200},{10,500},{11,500}}},
ignoreinitiative={{{1,1},{10,5},{11,5}}},
missile_missrate={{{1,65},{10,20},{11,17}}},
skill_mintimepercast_v={{{1,120*18},{10,90*18},{11,87*18}}},
skill_mintimepercastonhorse_v={{{1,120*18},{10,90*18},{11,87*18}}},
missile_hitcount={{{1,5},{5,6},{10,7},{11,7}}},
skill_statetime={{{1,18*15},{10,18*60},{11,18*63}}},
},
qiankundanuoyi_child={ --乾坤大挪移_清除武当盾
removeshield={1},
missile_missrate={{{1,65},{10,20},{11,17}}},
missile_hitcount={{{1,5},{5,6},{10,7},{11,7}}},
},
toutianhuanri={ --偷天换日_20
fastmanareplenish_v={{{1,-100},{20,-600},{21,-625}}},
skill_cost_v={{{1,2},{20,25},{21,25}}},
skill_statetime={{{1,18*3},{20,18*5},{21,18*5}}},
skill_mintimepercast_v={{{1,60*18},{20,30*18},{21,30*18}}},
skill_mintimepercastonhorse_v={{{1,60*18},{20,30*18},{21,30*18}}},
missile_hitcount={{{1,1},{10,2},{20,3},{21,3}}},
},
toutianhuanri_self={ --偷天换日_自身
fastlifereplenish_v={{{1,100},{20,500},{21,525}}},
skill_statetime={{{1,18*5},{20,18*10},{21,18*10}}},
},
shenghuoliaoyuan={ --圣火燎原
appenddamage_p= {{{1,2*65*FightSkill.tbParam.nS1},{10,2*65},{20,2*65*FightSkill.tbParam.nS20},{21,2*65*FightSkill.tbParam.nS20*FightSkill.tbParam.nSadd}}},
poisondamage_v={{{1,2*620*FightSkill.tbParam.nS1},{10,2*620},{20,2*620*FightSkill.tbParam.nS20},{21,2*620*FightSkill.tbParam.nS20*FightSkill.tbParam.nSadd}},{{1,4*9},{20,4*9}}},
seriesdamage_r={{{1,100},{20,250},{21,250}}},
skill_cost_v={{{1,150},{20,300},{21,300}}},
state_weak_attack={{{1,25},{10,50},{20,64}},{{1,72},{20,72}}},
--missile_hitcount={{{1,3},{10,4},{20,5},{21,5}}},
missile_range={4,0,4},
},
lihuodafa={ --离火大法
state_weak_attackrate={{{1,10},{20,100}}},
state_stun_resistrate={{{1,10},{10,100},{20,150}}},
castspeed_v={{{1,10},{10,16},{20,26},{23,29},{24,29}}},
skill_statetime={{{1,-1},{2,-1}}},
},
shenghuoshengong={ --圣火神功
skilldamageptrim={{{1,1*FightSkill.tbParam.nS100Min},{10,1*FightSkill.tbParam.nS100Max}}},
skillselfdamagetrim={{{1,1*FightSkill.tbParam.nS100Min},{10,1*FightSkill.tbParam.nS100Max}}},
state_weak_attacktime={{{1,10},{10,80}}},
state_stun_resisttime={{{1,10},{10,120}}},
skill_statetime={{{1,-1},{2,-1}}},
},
yinyunziqi={ --中级秘籍:氤氲紫气
addenchant={4, {{1,1}, {2, 2}}},
skill_skillexp_v=FightSkill.tbParam.tbMidBookSkillExp,
skill_statetime={{{1,-1},{2,-1}}},
--{szMagicName = "addignoreskillrate", tbValue = {207, 0, {{1,5}, {10, 10}}}},
--{szMagicName = "decreaseskillcasttime", tbValue = {210, {{1,18*6}, {10, 18*15}}}},
--{szMagicName = "decreaseskillcasttime", tbValue = {205, {{1,18*0.5}, {5, 18*1}, {10, 18*1.5}}}},
--{szMagicName = "decreaseskillcasttime", tbValue = {208, {{1,18*0.5}, {5, 18*1}, {10, 18*1.5}}}},
--{szMagicName = "skill_skillexp_v", tbValue = FightSkill.tbParam.tbMidBookSkillExp},
--{szMagicName = "skill_statetime", tbValue = {{{1,-1},{2,-1}}}},
},
shenghuolingfa={ --圣火令法
clear_cd={{{1,1}, {2,1}}},
skill_mintimepercast_v={{{1,30*18},{10,30*18}}},
skill_mintimepercastonhorse_v={{{1,30*18},{10,30*18}}},
skill_statetime={{{1,18*3},{10,18*7.5},{13,18*9}}},
},
jianmingadvancedbook={ --剑明高级秘籍_10
addenchant={27, {{1,1}, {2, 2}}},
autoskill={{{1,42},{2,42}},{{1,1},{10,10}}},
skill_statetime={{{1,-1},{2,-1}}},
skill_skillexp_v=FightSkill.tbParam.tbHighBookSkillExp,
},
jianmingadvancedbook_child={ --剑明高级秘籍子
state_fixed_attack={{{1,35},{10,75}},{{1,18*1.5},{10,18*3}}},
missile_hitcount={{{1,3},{5,4},{10,5}}},
},
jianming120={ --剑明120_10
skilldamageptrim={{{1,1},{10,10},{11,12}}},
skillselfdamagetrim={{{1,1},{10,10},{11,12}}},
addenchant={30, {{1,1}, {2, 2}}},
skill_statetime={{{1,-1},{2,-1}}},
},
}
FightSkill:AddMagicData(tb)
local tbSkill = FightSkill:GetClass("jiuxihunyang");
function tbSkill:GetAutoDesc(tbAutoInfo, tbSkillInfo)
local tbChildInfo = KFightSkill.GetSkillInfo(tbAutoInfo.nSkillId, tbAutoInfo.nSkillLevel);
local szMsg = string.format("生命降到25%%时触发几率:<color=gold>%d%%<color>\n自身免疫受伤、迟缓、眩晕、定身状态\n每半秒生命回复:<color=gold>%s点<color>\n持续时间:<color=gold>%s秒<color>\n触发间隔时间:<color=Gold>%s秒<color>",
tbAutoInfo.nPercent,
tbChildInfo.tbWholeMagic["fastlifereplenish_v"][1],
FightSkill:Frame2Sec(tbChildInfo.nStateTime),
FightSkill:Frame2Sec(tbAutoInfo.nPerCastTime));
return szMsg;
end;
local tbSkill = FightSkill:GetClass("jianmingadvancedbook");
function tbSkill:GetAutoDesc(tbAutoInfo, tbSkillInfo)
local tbChildInfo = KFightSkill.GetSkillInfo(tbAutoInfo.nSkillId, tbAutoInfo.nSkillLevel);
--local tbCCInfo = KFightSkill.GetSkillInfo(tbChildInfo.tbEvent.nStartSkillId, tbChildInfo.tbEvent.nLevel);
local szMsg = string.format("\n<color=green>子招式<color>\n被攻击命中时触发几率:<color=gold>%d%%<color>\n最多同时影响目标:<color=gold>%d个<color>\n造成攻击者定身的几率:<color=gold>%d%%<color>,持续<color=gold>%s秒<color>\n触发间隔时间:<color=Gold>%s秒<color>",
tbAutoInfo.nPercent,
tbChildInfo.nMissileHitcount,
tbChildInfo.tbWholeMagic["state_fixed_attack"][1],
FightSkill:Frame2Sec(tbChildInfo.tbWholeMagic["state_fixed_attack"][2]),
FightSkill:Frame2Sec(tbAutoInfo.nPerCastTime));
return szMsg;
end;
我教你个办法
你把上面的脚本内容复制进去,进游戏看看效果。然后把剑明90技能说明截个图,看看技能说明和属性。先备份再改。慢慢来
这样。自己能学到经验。西山居的游戏(网游部分)修改,很多都是大同小异。
别人再怎么叫,总不如自己亲身实践来得深刻
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