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[77M2] 传奇引擎 充值服务 脚本
给会使用的朋友. 我不做任何解答. 77M2上手难度++++++
引擎的链接具体大家可以搜索一下 就不发类似广告的链接了.
unit Q4;
{
充值模块说明:
本模块适用于在"Mir200\Envir\QuestDiary\充值积分"文件夹里对应的文本中写入充值账号信息的充值方式
}
interface
uses Classes, SysUtils, DefiniensConst, ExtendFuns;
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
procedure PayDesc(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
procedure OpenPayPage(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
procedure ObtainGold(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
procedure DoObtainGold(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
implementation
procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
const
S=
[[
亲爱的{S=<$Name$>;C=253}:\
我是本游戏的充值服务员,您有什么需要尽管来找我。\ \
[ <充值说明/@PayDesc> ] -----------------------------------\
[ <我要充值/@OpenPayPage> ] <{S=【点击进入官网查看充值说明】;C=250}/@Link:<$PayURL$>>\
[ <领取元宝/@ObtainGold> ] -----------------------------------\\\
<{S=结束对话}/@exit>\
]];
var
AMessage: String;
begin
AMessage := ReplaceStr(S, '<$Name$>', Player.Name);
AMessage := ReplaceStr(AMessage, '<$PayURL$>',Web_PayPageURL);
Npc.Say(Player, AMessage);
end;
procedure PayDesc(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
const
S=
[[
请你在充值前阅读以下充值说明:\
本服{S=元宝购买比例为1:100;C=249},支持多种充值方式,比如手机短信、\
网银、支付宝、手机缴费卡、多种游戏点卡等等方式,但是不同的充值\
方式本服额外赠送的元宝比例也是不一样的。具体比例如下:\
首选:{S=网银:15%;C=251} {S=支付宝:15%;C=251}\
{S=各种游戏卡:10%;C=251} {S=各种手机充值卡:10%;C=251}\
{S=Q币卡:5%;C=251} {S=手机短信:0%;C=251}\
<{S=点击进入官网查看充值说明;C=250}/@Link:<$PayURL$>>\
<充值/@OpenPayPage> <返回/@main>
]];
var
AMessage: String;
begin
AMessage := ReplaceStr(S, '<$PayURL$>', Web_PayPageURL);
Npc.Say(Player, AMessage);
end;
procedure OpenPayPage(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
begin
Player.OpenURL(Web_PayPageURL, 800, 600);
end;
procedure ObtainGold(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
const
S=
[[
{S=%s;C=243}:\
如果您通过本服在线充值平台充值后,那就可以在这里领取对应\
的元宝。多次充值系统会自动累加元宝数量。{S=如果你领取到的元宝数;C=249}\
{S=量和你充值数量不一致,请多执行几次领取。;C=249}\\
当前元宝为:{S=%d;C=253} 个\
<领取元宝/@DoObtainGold>\\
<返回/@main> <关闭/@Exit>\
]];
begin
Npc.Say(Player, Format(S, [Player.Name, Player.GameGold]));
end;
//检查账号在指定充值文件中存在的行数,并删除,返回行数*比例
function CheckAccount(const TxtFile, Account: String; Rate: Double): Double;
var
LS: TStrings;
Idx: Integer;
ASum: Integer;
begin
Result := 0;
//检查是否存在文件
if FileExists(TxtFile) then
begin
LS := TStringList.Create;
ASum:= 0; //初始取到的行数为0
try
//将文件加载到TStrings对象
LS.LoadFromFile(TxtFile);
while true do
begin
Idx := LS.IndexOf(Account);
//取出一条账号记录
if Idx <> -1 then
begin
//如果取到了记录,则删除这条记录,并增加取到的行数
LS.Delete(Idx);
Inc(ASum);
end
else
//没取到则直接跳出循环
Break;
end;
if ASum > 0 then
//如果取到的行数大于0,则说明对列表有做过更新,需要保存
LS.SaveToFile(TxtFile);
//返回元宝数量(取到的行数x比例)
Result := ASum * Rate;
finally
LS.Free;
end;
end;
end;
//写入元宝领取记录
procedure WriteGameGoldLog(const Account: String; GameGold: Integer);
begin
//此次可将领取元宝的信息写入到指定的位置,如文本文件、数据库
end;
//领取充值元宝
procedure DoObtainGold(Npc: TNormNpc; Player: TPlayObject; Args: TArgs);
var
AGoldSum: Double;
begin
if G_GoldLocked then
begin
//如果G_GoldLocked为True,则表示正在为其他玩家发放元宝,为了不引起并发读写问题,当前此次请求无效
//此类处理方法可有效避免并发文本读写造成的数据错乱
Player.SendCenterMessage('我正在为其他玩家发放元宝,请稍后!!!', 0);
Exit;
end;
//将G_GoldLocked置为True
G_GoldLocked := True;
try
//初始化当前领取到的元宝总数为0,然后从每个文件中去读取元宝数量
//示范版本中以常见的充值方式处理元宝处理,如果是读取数据库充值记录,则可以采用Gamelib.DBEngine对象来处理
AGoldSum := 0;
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb01.txt', Player.Account, 0.1);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb02.txt', Player.Account, 0.2);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb03.txt', Player.Account, 0.3);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb04.txt', Player.Account, 0.4);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb05.txt', Player.Account, 0.5);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb1.txt', Player.Account, 1);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb2.txt', Player.Account, 2);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb3.txt', Player.Account, 3);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb4.txt', Player.Account, 4);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb5.txt', Player.Account, 5);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb6.txt', Player.Account, 6);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb7.txt', Player.Account, 7);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb8.txt', Player.Account, 8);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb9.txt', Player.Account, 9);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb10.txt', Player.Account, 10);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb20.txt', Player.Account, 20);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb30.txt', Player.Account, 30);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb40.txt', Player.Account, 40);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb50.txt', Player.Account, 50);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb60.txt', Player.Account, 60);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb70.txt', Player.Account, 70);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb80.txt', Player.Account, 80);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb90.txt', Player.Account, 90);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb100.txt', Player.Account, 100);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb200.txt', Player.Account, 200);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb300.txt', Player.Account, 300);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb400.txt', Player.Account, 400);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb500.txt', Player.Account, 500);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb600.txt', Player.Account, 600);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb700.txt', Player.Account, 700);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb800.txt', Player.Account, 800);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb900.txt', Player.Account, 900);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb1000.txt', Player.Account, 1000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb2000.txt', Player.Account, 2000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb3000.txt', Player.Account, 3000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb4000.txt', Player.Account, 4000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb5000.txt', Player.Account, 5000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb6000.txt', Player.Account, 6000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb7000.txt', Player.Account, 7000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb8000.txt', Player.Account, 8000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb9000.txt', Player.Account, 9000);
AGoldSum := AGoldSum + CheckAccount('Envir\QuestDiary\充值积分\yb10000.txt', Player.Account, 10000);
if AGoldSum > 0 then
begin
//如果玩家领取到的元宝数量大于0
AGoldSum := AGoldSum * 100;
Player.GameGold := Player.GameGold + Round(AGoldSum);
Player.GoldChanged;
Player.SendCenterMessage('元宝领取成功,一共领取元宝'+IntToStr(Round(AGoldSum))+'个!!!', 0);
ObtainGold(Npc, Player, Args); //跳转到领取元宝的对话框界面
WriteGameGoldLog(Player.Account, Round(AGoldSum));
end
else
Player.SendCenterMessage('元宝领取失败,暂时没有你的充值信息!!!', 0);
finally
//领取结束,将G_GoldLocked置为False
G_GoldLocked := False;
end;
end;
end.
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