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楼主: netlinker

[一键安装] 【原创】逍遥魔兽335典藏版!最适合单刷的魔兽端!解压即玩!(2021年10月2日....

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发表于 2017-6-20 15:53:10 | 显示全部楼层
455466 发表于 2017-6-20 08:41
只是相对这个任务其他几个材料麻烦点,总体来说这个武器获取很容易,比起风剑的100个奥术水晶和10块源质 ...

说实话,10个大块闪光碎片,不练附魔还真攒不了这么多。能交出10块秘银锭的,随便碎点秘银矿、铁矿石,黄水晶还是很多的
发表于 2017-6-20 17:12:44 | 显示全部楼层
bloodwar 发表于 2017-6-20 15:50
比起萨锤来,风剑已经很便宜了!100个奥术水晶麻烦的是只能采矿出,选矿都不出!源质锭倒好弄,就是元素 ...

60橙锤我就做过一次,不怎么好用,风剑我每次玩都做,好看又好用,就是挖瑟银得花一下午的时间。。。。
发表于 2017-6-20 17:49:32 | 显示全部楼层
本帖最后由 ws0207 于 2017-6-21 08:58 编辑

发表于 2017-6-20 18:32:32 | 显示全部楼层
455466 发表于 2017-6-20 17:12
60橙锤我就做过一次,不怎么好用,风剑我每次玩都做,好看又好用,就是挖瑟银得花一下午的时间。。。。

采集太花 时间了,我都是调采集倍率.
发表于 2017-6-20 18:38:39 | 显示全部楼层
本帖最后由 ws0207 于 2017-6-21 08:58 编辑

发表于 2017-6-20 19:31:34 | 显示全部楼层
455466 发表于 2017-6-20 17:12
60橙锤我就做过一次,不怎么好用,风剑我每次玩都做,好看又好用,就是挖瑟银得花一下午的时间。。。。

一下午,好快啊!
发表于 2017-6-21 01:13:40 | 显示全部楼层
签到签到.
发表于 2017-6-21 10:30:12 | 显示全部楼层
太棒了!感谢楼主!找了好久才找到!
发表于 2017-6-21 15:46:37 | 显示全部楼层
zlm78946 发表于 2017-6-20 18:32
采集太花 时间了,我都是调采集倍率.

这个还可以调吗?
发表于 2017-6-21 15:52:25 | 显示全部楼层
netlinker 发表于 2017-6-19 16:50
参考一下服务端启动故障解决办法文档,逐条对比里面的方法,肯定可以解决问题的

哎,还是不行,以前是台式电脑,现在是笔记本,我很郁闷,都重新解压5次了。都是卡在启动无英文的那里。
发表于 2017-6-21 16:32:27 | 显示全部楼层
HI男神 发表于 2017-6-21 15:52
哎,还是不行,以前是台式电脑,现在是笔记本,我很郁闷,都重新解压5次了。都是卡在启动无英文的那里。

一直是这样

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发表于 2017-6-22 01:38:11 | 显示全部楼层
6.22.upupup
发表于 2017-6-22 01:59:56 | 显示全部楼层
455466 发表于 2017-6-21 15:46
这个还可以调吗?

用Navicat连接数据库后,输入以下脚本.

UPDATE `skinning_loot_template` SET `maxcount` = 10 ; #剥皮最大产量为10单位
UPDATE `skinning_loot_template` SET `mincountOrRef` = 5 ; #剥皮最小产量为5单位
UPDATE `fishing_loot_template` SET `maxcount` = 10 ; #钓鱼
UPDATE `skinning_loot_template` SET `maxcount`='100' WHERE `item`='8169' ;#厚毛皮
UPDATE `skinning_loot_template` SET `mincountOrRef`='50' WHERE `item`='8169' ;#厚毛皮
UPDATE `skinning_loot_template` SET `maxcount`='100' WHERE `item`='4232' ;#中毛皮
UPDATE `skinning_loot_template` SET `mincountOrRef`='50' WHERE `item`='4232' ;#中毛皮
UPDATE `skinning_loot_template` SET `maxcount`='100' WHERE `item`='783' ;#轻毛皮
UPDATE `skinning_loot_template` SET `mincountOrRef`='50' WHERE `item`='783' ;#轻毛皮
UPDATE `skinning_loot_template` SET `maxcount`='100' WHERE `item`='8171' ;#硬甲毛皮
UPDATE `skinning_loot_template` SET `mincountOrRef`='50' WHERE `item`='8171' ;#硬甲毛皮

UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='2589' ;#亚麻布最大产量为10
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='2592' ;#毛料
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='4306' ;#丝绸
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='4338' ;#魔纹布
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='14047' ;#符文布
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='14256' ;#恶魔布
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='21877' ;#灵纹布

UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='765' ;#银叶草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='765' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2447' ;#宁神花
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2447' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2449' ;#地根草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2449' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='785' ;#魔皇草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='785' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2452' ;#雨燕草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2452' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2450' ;#石南草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2450' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2453' ;#跌打草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2453' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3355' ;#野钢花
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3355' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3356' ;#皇血草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3356' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3369' ;#墓地苔
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3369' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2041' ;#活根草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2041' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2042' ;#枯叶草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2042' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3358' ;#卡德加的胡须
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3358' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3357' ;#活根草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3357' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2044' ;#冬刺草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2044' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3820' ;#荆棘藻
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3820' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3821' ;#金棘草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3821' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='4625' ;#火焰花
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='4625' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='8831' ;#紫莲花
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='8831' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='8153' ;#野葡萄藤
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='8153' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='8836' ;#阿尔萨斯之泪
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='8836' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='11514' ;#魔藤
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='11514' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='8838' ;#太阳草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='8838' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='8839' ;#盲目草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='8839' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='8845' ;#幽灵菇
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='8845' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='8846' ;#格罗姆之血
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='8846' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='13464' ;#黄金参
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='13464' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='13463' ;#梦叶草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='13463' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='13465' ;#山鼠草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='13465' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='13466' ;#瘟疫花
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='13466' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='19726' ;#血藤
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='19726' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='13467' ;#冰盖草
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='13467' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='13468' ;#黑莲花
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='13468' ;

UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2770' ;#铜矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2770' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='2835' ;#劣质的石头
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='2835' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='2836' ;#粗糙的石头
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='2836' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2771' ;#锡矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2771' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2775' ;#银矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2775' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='2838' ;#沉重的石头
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='2838' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2772' ;#铁矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2772' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='11513' ;#被污染的硫酸盐
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='11513' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='2776' ;#金矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='2776' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='9262' ;#黑色硫酸盐
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='9262' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='7912' ;#坚固的石头
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='7912' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='3858' ; #秘银矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='3858' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='7911' ; #真银矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='7911' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='12363' ; #奥术水晶
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='12363' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='12365' ; #厚重的石头
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='12365' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='10620' ; #瑟银矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='10620' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='50' WHERE `item`='11754' ; #黑钻石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='25' WHERE `item`='11754' ;
UPDATE `gameobject_loot_template` SET `maxcount` ='20' WHERE `item`='11370' ; #黑铁矿石
UPDATE `gameobject_loot_template` SET `mincountOrRef` ='10' WHERE `item`='11370' ;

UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='818' ; #虎眼石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='818' ; #虎眼石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='774' ; #孔雀石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='774' ; #孔雀石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='1210' ; #暗影石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='1210' ; #暗影石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='1206' ; #绿玛瑙
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='1206' ; #绿玛瑙
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='1705' ; #次级月亮石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='1705' ; #次级月亮石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='1529' ; #翡翠
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='1529' ; #翡翠
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='7909' ; #青绿石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='7909' ; #青绿石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='7910' ; #黄水晶
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='7910' ; #黄水晶
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='12799' ; #大猫眼石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='12799' ; #大猫眼石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='12361' ; #蓝宝石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='12361' ; #蓝宝石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='12800' ; #艾泽拉斯钻石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='12800' ; #艾泽拉斯钻石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='12364' ; #巨型绿宝石
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='12364' ; #巨型绿宝石
UPDATE `creature_loot_template` SET `maxcount`='10' WHERE `item`='12363' ; #奥术水晶
UPDATE `creature_loot_template` SET `mincountOrRef`='5' WHERE `item`='12363' ; #奥术水晶

UPDATE `prospecting_loot_template` SET `maxcount`='100' WHERE `item`='12364' ; #巨型绿宝石
UPDATE `prospecting_loot_template` SET `mincountOrRef`='50' WHERE `item`='12364' ; #巨型绿宝石



UPDATE `prospecting_loot_template` SET `maxcount` = 50 ;#采矿附产品孔雀石、虎眼石、等最大产量为50单位
774 818 1206 1210 1529 1705 3864 7909 7910 12361 12364 12799 12800 其余为任务物品
发表于 2017-6-22 09:48:42 | 显示全部楼层
zlm78946 发表于 2017-6-22 01:59
用Navicat连接数据库后,输入以下脚本.

UPDATE `skinning_loot_template` SET `maxcount` = 10 ; #剥皮 ...

支持大神!要是分解也能调倍率就更好啦!
发表于 2017-6-22 11:31:26 | 显示全部楼层
zlm78946 发表于 2017-6-22 01:59
用Navicat连接数据库后,输入以下脚本.

UPDATE `skinning_loot_template` SET `maxcount` = 10 ; #剥皮 ...

不会用Navicat,而且我觉得这样搞就没什么意思了
发表于 2017-6-22 14:13:14 | 显示全部楼层
怎么创建账号啊!!!!!在线求告知!!!!!!!!!
发表于 2017-6-22 17:02:37 | 显示全部楼层
455466 发表于 2017-6-21 15:46
这个还可以调吗?

可以的,不过建议主号开始不要调,会失去乐趣,满级后或者再练其他号时调,要不真的很累。一键启动里的配置文件修改里调,天赋、钱、声望等等的倍数,我正常是把采集制造类调成75,一下子就行了
发表于 2017-6-23 01:33:15 | 显示全部楼层
来签到了.
发表于 2017-6-23 10:13:10 | 显示全部楼层
vip丶高高 发表于 2017-6-22 14:13
怎么创建账号啊!!!!!在线求告知!!!!!!!!!

说明书里面有啊

GM账号admins 密码admins
数据库登录名:root,密码:ascent
如果想自建游戏账号,需要在worldserver的那个命令行窗口中输入 account create 账号 密码完成后回车,别忘记打空格.
例如建立wow密码123的游戏账号,指令为account create wow 123 回车即可
如果需要把建立的账号设置成GM,可以继续输入下列代码 account set gmlevel 账号 3 -1 回车即可!
发表于 2017-6-23 10:16:14 | 显示全部楼层
455466 发表于 2017-6-22 11:31
不会用Navicat,而且我觉得这样搞就没什么意思了

我也喜欢玩原版,只是单人玩全生活技能,采集的时间耗不起,总好过直接GM命令拿物品.
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