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[分享] 关于移植宠物僵化ecm的修改,还原所有动作

[复制链接]
发表于 2009-8-29 23:59:17 | 显示全部楼层 |阅读模式
以诛仙的云马为例【修改后如果有个别坐骑还是僵化的,可以找个能动的ECM直接替换掉】:
MOXTVersion: 33
SkinModelPath: Models\NPCs\宠物\骑宠\云马\云马.SMD【修改为你的存放路径】
AutoUpdata: 1
OrgColor: ffffffff
SrcBlend: 5
DestBlend: 6
OuterNum: 8
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
Float: 1.000000
NewScale: 0
BoneNum: 0

DefSpeed: 1.000000
ChannelCount: 0
ChannelCount: 16
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
ChannelMask: -1
CoGfxNum: 6
ComActCount: 12
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\右眼光蓝.gfx
HookName: HH_右眼
HookOffset: 0.017575, 0.000000, 0.026278
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.600000
GfxAlpha: 0.500000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\云马.gfx
HookName: HH_fx04
HookOffset: 0.064071, 0.079012, -0.018133
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\云马.gfx
HookName: HH_fx03
HookOffset: 0.138260, 0.157548, -0.009854
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 1.134464
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\左眼光蓝.gfx
HookName: HH_左眼
HookOffset: -0.018691, -0.000024, 0.020324
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 0.600000
GfxAlpha: 0.500000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\云马.gfx
HookName: HH_fx01
HookOffset: 0.000000, -0.032000, -0.062323
HookYaw: 0.000000
HookPitch: 0.015708
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
EventType: 100
StartTime: 0
TimeSpan: -1
Once: 0
FxFilePath: 怪物\通用\云马.gfx
HookName: HH_fx02
HookOffset: 0.000000, -0.025794, 0.023202
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
GfxScale: 1.000000
GfxAlpha: 1.000000
GfxSpeed: 1.000000
GfxOuterPath: 0
GfxParamCount: 0
 楼主| 发表于 2009-8-29 23:59:41 | 显示全部楼层
接上面的~太长了~晕~
CombineActName: 奔跑【修改为“快速移动”】
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 奔跑
ActStartTime: 0
LoopCount: -1
EventCount: 1
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马奔跑.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 攻击1
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 攻击1
ActStartTime: 0
LoopCount: 1
EventCount: 2
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马嘶鸣.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 900
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马踩踏.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 攻击2
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 攻击2
ActStartTime: 0
LoopCount: 1
EventCount: 1
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马攻击抖动2.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 攻击3
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 攻击3
ActStartTime: 0
LoopCount: 1
EventCount: 3
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马嘶鸣.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 75
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马踩踏.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 150
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马抖动.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 起跳【修改为“跳跃起’】
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 起跳【修改为“跳跃起”】
ActStartTime: 0
LoopCount: 1
EventCount: 0
CombineActName: 受伤
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 受伤
ActStartTime: 0
LoopCount: 1
EventCount: 3
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马攻击2.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 100
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马抖动.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 300
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马踩踏.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 跳跃落地【修改为“跳跃落”】
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 跳跃落地【修改为“跳跃落”】
ActStartTime: 0
LoopCount: 1
EventCount: 2
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马跳跃落地.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 100
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马抖动.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 跳跃循环
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 跳跃循环
ActStartTime: 0
LoopCount: -1
EventCount: 0
CombineActName: 行走【修改为“慢速移动”】
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 行走
ActStartTime: 0
LoopCount: -1
EventCount: 1
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马走.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 1
Volume: 100
MinDist: 12.000000
MaxDist: 50.000000
CombineActName: 休闲
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 休闲
ActStartTime: 0
LoopCount: 1
EventCount: 3
EventType: 101
StartTime: 25
TimeSpan: -1
Once: 0
FxFilePath: Monster\特征\马休闲.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 150
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马跳跃落地.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
EventType: 101
StartTime: 375
TimeSpan: -1
Once: 0
FxFilePath: Monster\行动\云马抖动.wav
HookName:
HookOffset: 0.000000, 0.000000, 0.000000
HookYaw: 0.000000
HookPitch: 0.000000
HookRot: 0.000000
BindParent: 1
FadeOut: 1
UseModelAlpha: 1
SoundVer: 1
Force2D: 0
IsLoop: 0
Volume: 100
MinDist: 5.000000
MaxDist: 25.000000
CombineActName: 战斗站立
LoopCount: 1
RankCount: 0
EventChannel: 0
BaseActCount: 1
BaseActName: 战斗站立
ActStartTime: 0
LoopCount: -1
EventCount: 0
CombineActName: 站立
LoopCount: -1
RankCount: 0
EventChannel: 0
BaseActCount: 6
BaseActName: 站立
ActStartTime: 0
LoopCount: 6
BaseActName: 休闲
ActStartTime: 2025
LoopCount: 1
BaseActName: 站立
ActStartTime: 6050
LoopCount: 1
BaseActName: 站立
ActStartTime: 8075
LoopCount: 1
BaseActName: 站立
ActStartTime: 10100
LoopCount: 1
BaseActName: 休闲
ActStartTime: 12125
LoopCount: 1
EventCount: 0
ScriptCount: 0
AddiSkinCount: 0
ChildCount: 0
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