求助 S17-2奇迹掉率在那个文件里面改
求助 S17-2奇迹掉率在那个文件里面改。估计是商业版原因,打怪几乎不掉卓越物品,都在商店里买。单机个人玩,想重温乐趣,打怪掉装备武器什么的。新版单机我只改了升级点数,其他不会改倍率也找不到,有大神指点迷津吗。能顺带些常用修改就更感谢了。::::::: 你哪弄的商业版我只知道免费版怎么改 jonasr 发表于 2023-3-3 23:24你哪弄的商业版我只知道免费版怎么改
可能他的意思是 涉及商业利益 吧 对的对的,我的也是免费端。是说这个版本里面的怪都基本不掉好装备武器,卓越更加少。然而商城里面有,但是都是顶级的,就没有意义了。希望改回像官服那样的,各种怪物该掉什么东东,就掉什么。然后设置掉率,把掉率提高,打怪掉点东东:。终究是单机玩而已,要不打个装备武器花上几天,就没有意思了:。
老些的版本我都能改,这个新版本变动太大了,我只改对了每升一级点数,商店物品等级,加了一些东西没成功。只知道添加商店物品,还要另外一个地方改下。不然属性不对,比如买大血255,放背包里,重新登录后会变成2、3个。文件希望大神们能教教我们小白玩玩。先感谢了。:: jonasr 发表于 2023-3-3 23:24
你哪弄的商业版我只知道免费版怎么改
大神教教我们小白谢谢了。::: Season 17.2-2\服务端\Data\Item\ItemOptionRate.txt 在这里改 但是是什么意思就不知道了 ItemDrop.txt这个好像也是改物品掉落的 网上也找不到个说明 我玩的是lsp的那个17.2的 怪物掉率还行 但是不掉套装 只有boss掉 但是boss血量调的比较高 需要改一下 要不然都打不过 积分我本来想卖宝石换 但是也没找到在哪改 论坛也没人回复 本帖最后由 nzyu888 于 2023-3-7 00:03 编辑
w1075451917 发表于 2023-3-6 21:16
Season 17.2-2\服务端\Data\Item\ItemOptionRate.txt 在这里改 但是是什么意思就不知道了 ItemDrop.txt这个 ...
端都让我翻了个遍,英文不过关,不知道是那个:
0
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Rate6 Rate7 Rate8 Rate9 Rate10 Rate11 Rate12 Rate13 Rate14 Rate15 Comment
0 7000 1500 1000 500 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (Common)
1 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (Exc)
2 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (Set)
3 2000 2000 2000 2000 2000 0 0 0 0 0 0 0 0 0 0 0 //Level Option (ChaosItemMix)
9 2500 2000 1500 1500 1000 500 500 500 0 0 0 0 0 0 0 0 //Level Option (MossMerchant)
10 1000 2000 1700 1400 1200 900 700 500 300 100 70 50 35 20 15 10 //Level Option (Lucky)
11 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (6)
18 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (7)
19 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 //Level Option (EventItemBag) (8)
20 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 //Level Option (EventItemBag) (9)
21 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 //Level Option (EventItemBag) (10)
22 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 //Level Option (EventItemBag) (11)
23 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 //Level Option (EventItemBag) (12)
24 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 //Level Option (EventItemBag) (13)
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 //Level Option (EventItemBag) (14)
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 //Level Option (EventItemBag) (15)
27 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (0~2)
28 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (0~3)
29 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (1~3)
30 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (1~4)
31 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (2~4)
32 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (2~5)
33 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (3~5)
34 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (3~6)
35 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (4~6)
36 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (4~7)
37 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (5~7)
38 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 //Level Option (EventItemBag) (5~8)
39 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 //Level Option (EventItemBag) (6~8)
40 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 //Level Option (EventItemBag) (6~9)
41 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 //Level Option (EventItemBag) (7~9)
42 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 //Level Option (EventItemBag) (7~10)
43 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 //Level Option (EventItemBag) (8~10)
44 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 //Level Option (EventItemBag) (8~11)
45 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 //Level Option (EventItemBag) (9~11)
46 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 //Level Option (EventItemBag) (9~12)
47 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 //Level Option (EventItemBag) (10~12)
48 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 //Level Option (EventItemBag) (10~13)
49 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 //Level Option (EventItemBag) (11~13)
50 0 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 //Level Option (EventItemBag) (11~14)
51 0 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 //Level Option (EventItemBag) (12~14)
52 0 0 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 //Level Option (EventItemBag) (12~15)
53 0 0 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 //Level Option (EventItemBag) (13~15)
end
1
//Index Rate0 Rate1 Comment
0 9400 600 //Skill Option (Common)
1 0 10000 //Skill Option (Exc)
2 0 10000 //Skill Option (Set)
3 7500 2500 //Skill Option (ChaosItemMix)
9 9500 500 //Skill Option (MossMerchant)
10 10000 0 //Skill Option (Lucky)
11 10000 0 //Skill Option (EventItemBag) (0)
12 0 10000 //Skill Option (EventItemBag) (1)
13 5000 5000 //Skill Option (EventItemBag) (0~1)
end
2
//Index Rate0 Rate1 Comment
0 9600 400 //Luck Option (Common)
1 9900 100 //Luck Option (Exc)
2 9900 100 //Luck Option (Set)
3 8000 2000 //Luck Option (ChaosItemMix)
4 8000 2000 //Luck Option (Wing2Mix)
5 8000 2000 //Luck Option (Wing1Mix)
6 8000 2000 //Luck Option (Wing3Mix)
7 8000 2000 //Luck Option (MonsterWingMix)
8 8000 2000 //Luck Option (SocketWeaponMix)
9 9500 500 //Luck Option (MossMerchant)
10 10000 0 //Luck Option (Lucky)
11 10000 0 //Luck Option (EventItemBag) (0)
12 0 10000 //Luck Option (EventItemBag) (1)
13 5000 5000 //Luck Option (EventItemBag) (0~1)
14 8000 2000 //Luck Option (WingOfConquerorMix)
15 8000 2000 //Luck Option (BoundWing2Mix)
16 8000 2000 //Luck Option (BoundWing3Mix)
17 8000 2000 //Luck Option (Wing4Mix)
end
3
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Rate6 Rate7 Comment
0 9600 150 100 50 0 0 0 0 //JoL Option (Common)
1 10000 0 0 0 0 0 0 0 //JoL Option (Exc)
2 10000 0 0 0 0 0 0 0 //JoL Option (Set)
3 7900 1200 600 300 0 0 0 0 //JoL Option (ChaosItemMix)
4 7900 1200 600 300 0 0 0 0 //JoL Option (Wing2Mix)
5 7900 1200 600 300 0 0 0 0 //JoL Option (Wing1Mix)
6 7900 1200 600 300 0 0 0 0 //JoL Option (Wing3Mix)
7 7900 1200 600 300 0 0 0 0 //JoL Option (MonsterWingMix)
9 8800 1000 150 50 0 0 0 0 //JoL Option (MossMerchant)
10 4000 3000 2000 1000 0 0 0 0 //JoL Option (Lucky)
11 10000 0 0 0 0 0 0 0 //JoL Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 0 //JoL Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 0 //JoL Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 0 //JoL Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 0 //JoL Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 0 //JoL Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 0 //JoL Option (EventItemBag) (6)
18 0 0 0 0 0 0 0 10000 //JoL Option (EventItemBag) (7)
19 5000 5000 0 0 0 0 0 0 //JoL Option (EventItemBag) (0~1)
20 3334 3333 3333 0 0 0 0 0 //JoL Option (EventItemBag) (0~2)
21 0 5000 5000 0 0 0 0 0 //JoL Option (EventItemBag) (1~2)
22 0 3334 3333 3333 0 0 0 0 //JoL Option (EventItemBag) (1~3)
23 0 0 5000 5000 0 0 0 0 //JoL Option (EventItemBag) (2~3)
24 0 0 3334 3333 3333 0 0 0 //JoL Option (EventItemBag) (2~4)
25 0 0 0 5000 5000 0 0 0 //JoL Option (EventItemBag) (3~4)
26 0 0 0 3334 3333 3333 0 0 //JoL Option (EventItemBag) (3~5)
27 0 0 0 0 5000 5000 0 0 //JoL Option (EventItemBag) (4~5)
28 0 0 0 0 3334 3333 3333 0 //JoL Option (EventItemBag) (4~6)
29 0 0 0 0 0 5000 5000 0 //JoL Option (EventItemBag) (5~6)
30 0 0 0 0 0 3334 3333 3333 //JoL Option (EventItemBag) (5~7)
31 0 0 0 0 0 0 5000 5000 //JoL Option (EventItemBag) (6~7)
32 7900 1200 600 300 0 0 0 0 //JoL Option (WingOfConquerorMix)
33 7900 1200 600 300 0 0 0 0 //JoL Option (BoundWing2Mix)
34 7900 1200 600 300 0 0 0 0 //JoL Option (BoundWing3Mix)
35 7900 1200 600 300 0 0 0 0 //JoL Option (Wing4Mix)
end
4
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Rate6 Comment
0 10000 0 0 0 0 0 0 //Exc Option (Common)
1 0 7500 2500 0 0 0 0 //Exc Option (Exc)
2 10000 0 0 0 0 0 0 //Exc Option (Set)
3 7000 2400 600 0 0 0 0 //Exc Option (DinorantMix)
4 8000 2000 0 0 0 0 0 //Exc Option (Wing2Mix)
5 8000 2000 0 0 0 0 0 //Exc Option (Wing2Mix)
6 8000 2000 0 0 0 0 0 //Exc Option (Wing3Mix)
7 8800 1200 0 0 0 0 0 //Exc Option (MonsterWingMix)
9 9000 800 200 0 0 0 0 //Exc Option (MossMerchant)
10 10000 0 0 0 0 0 0 //Exc Option (Lucky)
11 10000 0 0 0 0 0 0 //Exc Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 //Exc Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 //Exc Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 //Exc Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 //Exc Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 //Exc Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 //Exc Option (EventItemBag) (6)
18 5000 5000 0 0 0 0 0 //Exc Option (EventItemBag) (0~1)
19 3334 3333 3333 0 0 0 0 //Exc Option (EventItemBag) (0~2)
20 0 5000 5000 0 0 0 0 //Exc Option (EventItemBag) (1~2)
21 0 3334 3333 3333 0 0 0 //Exc Option (EventItemBag) (1~3)
22 0 0 5000 5000 0 0 0 //Exc Option (EventItemBag) (2~3)
23 0 0 3334 3333 3333 0 0 //Exc Option (EventItemBag) (2~4)
24 0 0 0 5000 5000 0 0 //Exc Option (EventItemBag) (3~4)
25 0 0 0 3334 3333 3333 0 //Exc Option (EventItemBag) (3~5)
26 0 0 0 0 5000 5000 0 //Exc Option (EventItemBag) (4~5)
27 0 0 0 0 3334 3333 3333 //Exc Option (EventItemBag) (4~6)
28 0 0 0 0 0 5000 5000 //Exc Option (EventItemBag) (5~6)
29 8000 2000 0 0 0 0 0 //Exc Option (WingOfConquerorMix)
30 8000 2000 0 0 0 0 0 //Exc Option (BoundWing2Mix)
31 8000 2000 0 0 0 0 0 //Exc Option (BoundWing3Mix)
end
5
//Index Rate0 Rate1 Rate2 Comment
0 10000 0 0 //Set Option (Common)
1 10000 0 0 //Set Option (Exc)
2 0 8000 2000 //Set Option (Set)
9 10000 0 0 //Set Option (MossMerchant)
10 0 7000 3000 //Set Option (Lucky)
11 10000 0 0 //Set Option (EventItemBag) (0)
12 0 10000 0 //Set Option (EventItemBag) (1)
13 0 0 10000 //Set Option (EventItemBag) (2)
14 0 5000 5000 //Set Option (EventItemBag) (1~2)
end
6
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Comment
0 10000 0 0 0 0 0 //Socket Option (Common)
1 10000 0 0 0 0 0 //Socket Option (Exc)
2 10000 0 0 0 0 0 //Socket Option (Set)
3 0 8400 1550 50 0 0 //Socket Option (OneHand)
4 0 8000 1000 700 250 50 //Socket Option (TwoHand)
5 0 4000 3000 2000 1000 0 //Socket Option (Pentagram)
6 0 6000 3000 1000 0 0 //Socket Option (SocketWeaponMix)
7 0 3000 2500 2000 1500 1000 //Socket Option (SocketWeaponMix)
9 10000 0 0 0 0 0 //Socket Option (MossMerchant)
10 10000 0 0 0 0 0 //Socket Option (Lucky)
11 10000 0 0 0 0 0 //Socket Option (EventItemBag) (0)
12 0 10000 0 0 0 0 //Socket Option (EventItemBag) (1)
13 0 0 10000 0 0 0 //Socket Option (EventItemBag) (2)
14 0 0 0 10000 0 0 //Socket Option (EventItemBag) (3)
15 0 0 0 0 10000 0 //Socket Option (EventItemBag) (4)
16 0 0 0 0 0 10000 //Socket Option (EventItemBag) (5)
17 0 5000 5000 0 0 0 //Socket Option (EventItemBag) (1~2)
18 0 3334 3333 3333 0 0 //Socket Option (EventItemBag) (1~3)
19 0 0 5000 5000 0 0 //Socket Option (EventItemBag) (2~3)
20 0 0 3334 3333 3333 0 //Socket Option (EventItemBag) (2~4)
21 0 0 0 5000 5000 0 //Socket Option (EventItemBag) (3~4)
22 0 0 0 3334 3333 3333 //Socket Option (EventItemBag) (3~5)
23 0 0 0 0 5000 5000 //Socket Option (EventItemBag) (4~5)
24 0 6000 3000 1000 0 0 //Socket Option (Wing4Mix)
25 0 0 0 0 10000 0 //Socket Option (PentagramBox)
end
w1075451917 发表于 2023-3-6 21:18
我玩的是lsp的那个17.2的 怪物掉率还行 但是不掉套装 只有boss掉 但是boss血量调的比较高 需要改一下 要不 ...
MuDevs(Server17-2)我的是这个。也是BOSS掉,掉得太乱,戈登,风后都掉高级套装。:其他怪基本不掉。卓越武器基本没有。 nzyu888 发表于 2023-3-6 23:56
MuDevs(Server17-2)我的是这个。也是BOSS掉,掉得太乱,戈登,风后都掉高级套装。其他怪基 ...
你下绿色多合一那个版本的 里面有说明 但是我昨天都改了一遍 不行 w1075451917 发表于 2023-3-7 09:40
你下绿色多合一那个版本的 里面有说明 但是我昨天都改了一遍 不行
绿色多合一那个版本在哪里??? nzyu888 发表于 2023-3-6 23:44
端都让我翻了个遍,英文不过关,不知道是那个:
这个文件我改过啊,没起效哦,可能我改的不对吧。太难了 也想改爆物品,但不会,只能等大佬啦 我是改这个有用。
0
//序号 等级+0 等级+1 等级+2 等级+3 等级+4 等级+5 等级+6 等级+7 等级+8 等级+9 等级+10 等级+11 等级+12 等级+13 等级+14 等级+15 说明
//普通装备物品掉落定义
0 7000 1500 1000 500 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (Common)
//卓越装备物品掉落定义
1 1000 2000 1700 1400 1200 900 700 500 300 100 70 50 35 20 15 10 //Level Option (Exc)
//套装装备物品掉落定义
2 1000 2000 1700 1400 1200 900 700 500 300 100 70 50 35 20 15 10 //Level Option (Set)
//玛雅合成物品定义
3 2000 2000 2000 2000 2000 0 0 0 0 0 0 0 0 0 0 0 //Level Option (ChaosItemMix)
//摩斯抽奖物品定义
9 1000 2000 1700 1400 1200 900 700 500 300 100 70 50 35 20 15 10 //Level Option (MossMerchant)
//幸运物品掉落定义
10 1000 2000 1700 1400 1200 900 700 500 300 100 70 50 35 20 15 10 //Level Option (Lucky)
//对应EventItemBag系列文件中的取值(总共16列对应EventItemBag中的0~15这16个值)(不建议改这个值,修改后EventItemBag设置失效)
11 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (6)
18 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 0 //Level Option (EventItemBag) (7)
19 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 0 //Level Option (EventItemBag) (8)
20 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 0 //Level Option (EventItemBag) (9)
21 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 0 //Level Option (EventItemBag) (10)
22 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 0 //Level Option (EventItemBag) (11)
23 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 0 //Level Option (EventItemBag) (12)
24 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 //Level Option (EventItemBag) (13)
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 //Level Option (EventItemBag) (14)
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 //Level Option (EventItemBag) (15)
//对应EventItemBag系列文件中的随机值(例如,第1条定义的是0~2,EventItemBag设置0~2的话,那么取值就会在+0~+2之间随机。)
27 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (0~2)
28 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (0~3)
29 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (1~3)
30 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (1~4)
31 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (2~4)
32 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (2~5)
33 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (3~5)
34 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (3~6)
35 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (4~6)
36 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (4~7)
37 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 0 //等级属性(EventItemBag) (5~7)
38 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 0 //等级属性(EventItemBag) (5~8)
39 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 0 //等级属性(EventItemBag) (6~8)
40 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 0 //等级属性(EventItemBag) (6~9)
41 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 0 //等级属性(EventItemBag) (7~9)
42 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 0 //等级属性(EventItemBag) (7~10)
43 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 0 //等级属性(EventItemBag) (8~10)
44 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 0 //等级属性(EventItemBag) (8~11)
45 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 0 //等级属性(EventItemBag) (9~11)
46 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 0 //等级属性(EventItemBag) (9~12)
47 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 0 //等级属性(EventItemBag) (10~12)
48 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 0 //等级属性(EventItemBag) (10~13)
49 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 0 //等级属性(EventItemBag) (11~13)
50 0 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 0 //等级属性(EventItemBag) (11~14)
51 0 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 0 //等级属性(EventItemBag) (12~14)
52 0 0 0 0 0 0 0 0 0 0 0 0 2500 2500 2500 2500 //等级属性(EventItemBag) (12~15)
53 0 0 0 0 0 0 0 0 0 0 0 0 0 3334 3333 3333 //等级属性(EventItemBag) (13~15)
end
1
//Index 技能无 技能有 Comment
//普通物品掉落定义
0 5000 5000 //技能属性(Common)
//卓越物品掉落定义
1 0 10000 //技能属性(Exc)
//套装物品掉能定义
2 0 10000 //技能属性(Set)
//玛雅合成物品定义
3 5000 5000 //技能属性(ChaosItemMix)
//摩斯抽奖物品定义
9 5000 5000 //技能属性(MossMerchant)
//幸运物品定义
10 5000 5000 //技能属性(Lucky)
//对应EventItemBag系列文件中的取值(编号0的100%的技能无,代表EventItemBag中没设置的0,会无技能;反之,下面的1则是代表设置1,100%有技能)(不建议改这个值,修改后EventItemBag设置失效)
11 10000 0 //技能属性(EventItemBag) (0)
12 0 10000 //技能属性(EventItemBag) (1)
//对应EventItemBag系列文件中的随机值(EventItemBag设置0~1的话,就是随机值)
13 5000 5000 //技能属性(EventItemBag) (0~1)
end
2
//Index 幸运无 幸运有 Comment
//普通物品掉落定义
0 5000 5000 //Luck Option (Common)
//卓越物品掉落定义
1 5000 5000 //Luck Option (Exc)
//套装物品掉落定义
2 5000 5000 //Luck Option (Set)
//玛雅合成物品定义
3 5000 5000 //Luck Option (ChaosItemMix)
//2D翅膀合成定义
4 5000 5000 //Luck Option (Wing2Mix)
//1D翅膀合成定义
5 5000 5000 //Luck Option (Wing1Mix)
//3D翅膀合成定义
6 5000 5000 //Luck Option (Wing3Mix)
//2.5D翅膀合成定义
7 5000 5000 //Luck Option (MonsterWingMix)
//镶嵌武器合成定义
8 5000 5000 //Luck Option (SocketWeaponMix)
//摩斯抽奖定义
9 5000 5000 //Luck Option (MossMerchant)
//幸运物品定义(这里100%是取空值,勿改)
10 10000 0 //Luck Option (Lucky)
//对应EventItemBag系列文件中的取值(编号0的100%的幸运无,代表EventItemBag中没设置的0,会无幸运;反之,下面的1则是代表设置1,100%有幸运)(不建议改这个值,修改后EventItemBag设置失效)
11 10000 0 //Luck Option (EventItemBag) (0)
12 0 10000 //Luck Option (EventItemBag) (1)
//对应EventItemBag系列文件中的随机值(EventItemBag设置0~1的话,就是随机值)
13 5000 5000 //Luck Option (EventItemBag) (0~1)
//征服翅膀合成定义
14 5000 5000 //Luck Option (WingOfConquerorMix)
//绑定2D翅膀合成定义
15 5000 5000 //Luck Option (BoundWing2Mix)
//绑定3D翅膀合成定义
16 5000 5000 //Luck Option (BoundWing3Mix)
//4D翅膀合成定义
17 5000 5000 //Luck Option (Wing4Mix)
end
3
//Index 追加0 追加4 追加8 追加12 追加16 追加20 追加24 追加28 Comment
//普通物品掉落定义
0 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Common)
//卓越物品掉落定义
1 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Exc)
//套装物品掉落定义
2 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Set)
//玛雅合成物品定义
3 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (ChaosItemMix)
//2D翅膀合成定义
4 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Wing2Mix)
//1D翅膀合成定义
5 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Wing1Mix)
//3D翅膀合成定义
6 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Wing3Mix)
//2.5D翅膀合成定义
7 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (MonsterWingMix)
//摩斯抽奖定义
9 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (MossMerchant)
//幸运物品定义
10 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Lucky)
//对应EventItemBag系列文件中的取值(总共8列对应EventItemBag中的0~7这8个值)(不建议改这个值,修改后EventItemBag设置失效)
11 10000 0 0 0 0 0 0 0 //JoL Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 0 //JoL Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 0 //JoL Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 0 //JoL Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 0 //JoL Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 0 //JoL Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 0 //JoL Option (EventItemBag) (6)
18 0 0 0 0 0 0 0 10000 //JoL Option (EventItemBag) (7)
//对应EventItemBag系列文件中的随机值(例如,第2条定义的是0~2,EventItemBag设置0~2的话,那么取值就会在+0~+2之间随机。)
19 5000 5000 0 0 0 0 0 0 //JoL Option (EventItemBag) (0~1)
20 3334 3333 3333 0 0 0 0 0 //JoL Option (EventItemBag) (0~2)
21 0 5000 5000 0 0 0 0 0 //JoL Option (EventItemBag) (1~2)
22 0 3334 3333 3333 0 0 0 0 //JoL Option (EventItemBag) (1~3)
23 0 0 5000 5000 0 0 0 0 //JoL Option (EventItemBag) (2~3)
24 0 0 3334 3333 3333 0 0 0 //JoL Option (EventItemBag) (2~4)
25 0 0 0 5000 5000 0 0 0 //JoL Option (EventItemBag) (3~4)
26 0 0 0 3334 3333 3333 0 0 //JoL Option (EventItemBag) (3~5)
27 0 0 0 0 5000 5000 0 0 //JoL Option (EventItemBag) (4~5)
28 0 0 0 0 3334 3333 3333 0 //JoL Option (EventItemBag) (4~6)
29 0 0 0 0 0 5000 5000 0 //JoL Option (EventItemBag) (5~6)
30 0 0 0 0 0 3334 3333 3333 //JoL Option (EventItemBag) (5~7)
31 0 0 0 0 0 0 5000 5000 //JoL Option (EventItemBag) (6~7)
//征服翅膀合成定义
32 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (WingOfConquerorMix)
//绑定2D翅膀合成定义
33 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (BoundWing2Mix)
//绑定3D翅膀合成定义
34 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (BoundWing3Mix)
//4D翅膀合成定义
35 2000 2000 1000 1000 1000 1000 1000 1000 //JoL Option (Wing4Mix)
end
4
//Index 无卓越 卓越1 卓越2 卓越3 卓越4 卓越5 卓越6 Comment
//普通物品掉落定义(这里设置非0的属性,则掉落卓越装备)(设置后需要重启服务端)
0 7000 1000 400 400 400 400 400 //Exc Option (Common)
//卓越物品掉落定义
1 7000 1000 400 400 400 400 400 //Exc Option (Exc)
//套装物品掉落定义(这里改非0,则是掉落卓越套装)
2 7000 1000 400 400 400 400 400 //Exc Option (Set)
//彩云兽合成定义(这里对应坐骑的2个属性几率)
3 4000 3000 3000 0 0 0 0 //Exc Option (DinorantMix)
//2D翅膀合成定义(这里对应的翅膀的5个属性)
4 2000 2000 2000 2000 1000 1000 0 //Exc Option (Wing2Mix)
//1D翅膀合成定义(1D哪里来的卓越属性?)
5 10000 0 0 0 0 0 0 //Exc Option (Wing1Mix)
//3D翅膀合成定义(这里对应的翅膀的4个属性)
6 2000 2000 2000 2000 2000 0 0 //Exc Option (Wing3Mix)
//2.5D翅膀合成定义(这里对应的翅膀的3个属性)
7 4000 2000 2000 2000 0 0 0 //Exc Option (MonsterWingMix)
//摩斯抽奖定义
9 0 7000 3000 0 0 0 0 //Exc Option (MossMerchant)
//幸运物品定义
10 0 2000 2000 2000 2000 2000 2000 //Exc Option (Lucky)
//对应EventItemBag系列文件中的取值(总共7列对应EventItemBag中的0~7这7个值)(不建议改这个值,修改后EventItemBag设置失效)
11 10000 0 0 0 0 0 0 //Exc Option (EventItemBag) (0)
12 0 10000 0 0 0 0 0 //Exc Option (EventItemBag) (1)
13 0 0 10000 0 0 0 0 //Exc Option (EventItemBag) (2)
14 0 0 0 10000 0 0 0 //Exc Option (EventItemBag) (3)
15 0 0 0 0 10000 0 0 //Exc Option (EventItemBag) (4)
16 0 0 0 0 0 10000 0 //Exc Option (EventItemBag) (5)
17 0 0 0 0 0 0 10000 //Exc Option (EventItemBag) (6)
//对应EventItemBag系列文件中的随机值(例如,第2条定义的是0~2,EventItemBag设置0~2的话,那么取值就会在+0~+2之间随机。)
18 5000 5000 0 0 0 0 0 //Exc Option (EventItemBag) (0~1)
19 3334 3333 3333 0 0 0 0 //Exc Option (EventItemBag) (0~2)
20 0 5000 5000 0 0 0 0 //Exc Option (EventItemBag) (1~2)
21 0 3334 3333 3333 0 0 0 //Exc Option (EventItemBag) (1~3)
22 0 0 5000 5000 0 0 0 //Exc Option (EventItemBag) (2~3)
23 0 0 3334 3333 3333 0 0 //Exc Option (EventItemBag) (2~4)
24 0 0 0 5000 5000 0 0 //Exc Option (EventItemBag) (3~4)
25 0 0 0 3334 3333 3333 0 //Exc Option (EventItemBag) (3~5)
26 0 0 0 0 5000 5000 0 //Exc Option (EventItemBag) (4~5)
27 0 0 0 0 3334 3333 3333 //Exc Option (EventItemBag) (4~6)
28 0 0 0 0 0 5000 5000 //Exc Option (EventItemBag) (5~6)
//征服翅膀合成定义(这里对应的翅膀的3个属性)
29 4000 2000 2000 2000 0 0 0 //Exc Option (WingOfConquerorMix)
//绑定2D翅膀合成定义(这里对应的翅膀的5个属性)
30 2000 2000 2000 2000 1000 1000 0 //Exc Option (BoundWing2Mix)
//绑定3D翅膀合成定义(这里对应的翅膀的4个属性)
31 2000 2000 2000 2000 2000 0 0 //Exc Option (BoundWing3Mix)
end
5
//Index 套装无 套装+5 套装+10 Comment
//普通物品掉落定义(这里设置非0的属性,则掉落套装装备)(设置后需要重启服务端)
0 6000 2000 2000 //Set Option (Common)
//卓越物品掉落定义(这里设0,毕竟白装没套装卓越属性)
1 10000 0 0 //Set Option (Exc)
//套装物品掉落定义(只能非0,其他则是2种几率)
2 0 5000 5000 //Set Option (Set)
//摩斯抽奖定义
9 0 5000 5000 //Set Option (MossMerchant)
//幸运物品定义
10 0 5000 5000 //Set Option (Lucky)
//对应EventItemBag系列文件中的取值(编号0的100%的套装无,代表EventItemBag中没设置的0,会无套装)(不建议改这个值,修改后EventItemBag设置失效)
11 10000 0 0 //Set Option (EventItemBag) (0)
12 0 10000 0 //Set Option (EventItemBag) (1)
13 0 0 10000 //Set Option (EventItemBag) (2)
//对应EventItemBag系列文件中的随机值(例如,EventItemBag设置1~2的话,那么取值就会在套装+5,套装+10之间随机。)
14 0 5000 5000 //Set Option (EventItemBag) (1~2)
end
6
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Comment
0 10000 0 0 0 0 0 //Socket Option (Common)
1 10000 0 0 0 0 0 //Socket Option (Exc)
2 10000 0 0 0 0 0 //Socket Option (Set)
3 0 8400 1550 50 0 0 //Socket Option (OneHand)
4 0 8000 1000 700 250 50 //Socket Option (TwoHand)
5 0 4000 3000 2000 1000 0 //Socket Option (Pentagram)
6 0 6000 3000 1000 0 0 //Socket Option (SocketWeaponMix)
7 0 3000 2500 2000 1500 1000 //Socket Option (SocketWeaponMix)
9 10000 0 0 0 0 0 //Socket Option (MossMerchant)
10 10000 0 0 0 0 0 //Socket Option (Lucky)
11 10000 0 0 0 0 0 //Socket Option (EventItemBag) (0)
12 0 10000 0 0 0 0 //Socket Option (EventItemBag) (1)
13 0 0 10000 0 0 0 //Socket Option (EventItemBag) (2)
14 0 0 0 10000 0 0 //Socket Option (EventItemBag) (3)
15 0 0 0 0 10000 0 //Socket Option (EventItemBag) (4)
16 0 0 0 0 0 10000 //Socket Option (EventItemBag) (5)
17 0 5000 5000 0 0 0 //Socket Option (EventItemBag) (1~2)
18 0 3334 3333 3333 0 0 //Socket Option (EventItemBag) (1~3)
19 0 0 5000 5000 0 0 //Socket Option (EventItemBag) (2~3)
20 0 0 3334 3333 3333 0 //Socket Option (EventItemBag) (2~4)
21 0 0 0 5000 5000 0 //Socket Option (EventItemBag) (3~4)
22 0 0 0 3334 3333 3333 //Socket Option (EventItemBag) (3~5)
23 0 0 0 0 5000 5000 //Socket Option (EventItemBag) (4~5)
24 0 6000 3000 1000 0 0 //Socket Option (Wing4Mix)
25 0 0 0 0 10000 0 //Socket Option (PentagramBox)
end 楼上这个爆率翻译很到位,就是改升级经验,送点数,升级点数,大师经验还没找到哪个文件 lishiminv 发表于 2023-5-24 11:04
楼上这个爆率翻译很到位,就是改升级经验,送点数,升级点数,大师经验还没找到哪个文件
大师经验在这里。就是你改点数附近。400是就是。; Experience Settings 经验设置
;==================================================
AddExperienceRate_AL0 = 40
AddExperienceRate_AL1 = 40
AddExperienceRate_AL2 = 40
AddExperienceRate_AL3 = 40
AddMasterExperienceRate_AL0 = 400
AddMasterExperienceRate_AL1 = 400
AddMasterExperienceRate_AL2 = 400
AddMasterExperienceRate_AL3 = 400
MinMasterExperienceMonsterLevel_AL0 = 95
MinMasterExperienceMonsterLevel_AL1 = 95
MinMasterExperienceMonsterLevel_AL2 = 95
MinMasterExperienceMonsterLevel_AL3 = 95
MinMasterExperienceExtMonsterLevel_AL0 = 160
MinMasterExperienceExtMonsterLevel_AL1 = 160
MinMasterExperienceExtMonsterLevel_AL2 = 160
MinMasterExperienceExtMonsterLevel_AL3 = 160
AddEventExperienceRate_AL0 = 50
AddEventExperienceRate_AL1 = 50
AddEventExperienceRate_AL2 = 50
AddEventExperienceRate_AL3 = 50
AddQuestExperienceRate_AL0 = 50
AddQuestExperienceRate_AL1 = 50
AddQuestExperienceRate_AL2 = 50
AddQuestExperienceRate_AL3 = 50 notime99 发表于 2023-4-23 20:44
我是改这个有用。
超棒谢谢大神!!!!: notime99 发表于 2023-4-23 20:44
我是改这个有用。
我发现个问题。你里面有几个小板块,都写了相同或者相似的内容。还是不知道改那个才有用????比如掉普通物品,文件里面有几处都是,具体是哪一处起作用还是迷糊了。:还有里面的数值,改大增加掉率还是改小增加掉率?????我越改越乱了?我现在就想改。1.不掉普通武器装备,只掉卓越武器装备和套装。2、掉的武器装备都带幸运。3.套装都掉卓越的,满属性,追28大神教教怎么改?:
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