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- 1970-1-1
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发表于 2021-12-11 09:28:37
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显示全部楼层
/clone_monster <id> <unit> <dropid>
Clone Monster At Player around
/restore :
restore the hp ,mp to the max
/set_rb <mob> <n> <id> <seconds> :
reborn mob binding
/ls_rb :
list reborn mober binding
/rm_rb <mob> : remove reborn mober binding
/status : query the player's status
/clone_item <item_id>: clone an item which template id is <item_id>
/clone reward item <item_id> <item_num>: clone an item which template id is <item_id>
/clone items <item_id> <item_num>: clone an item which template id is <item_id> and item quantity is <item_num>
/clone_item_to <item_id> <to_loc>: clone an item which template id is <item_id> and put into inventory at location <to_loc>
/say <message> : say something
/whisper <name> <message> : whisper someone something
/kill <monster_id> : monster! DIE!
/gain_exp <number> : gain exp num
/gain_gold <number>: gain gold num
/users : list the node users info
/allusers: list whole world users
/listarea : list the areas in the currently node
/weak <player_id> : let target player weak
/setra <node_id> <area_id> : set revive area
/transport_area <node_id> <area_id> : transport to area
transport_area <number> <number>
/transport_node <node_id> : transport to node
/drop_item <item_id> <number> <flag>: drop item
drop_item <number> <number> <rest_input>
/list_durability <container_id>: list durability status,equipment:0 inventory:1
/shop <shop_type> <npc_template_id> <shop_id>: enter shop
/shop <shop_type> <npc_id>: enter spell shop
/effect_life <life_id> <effect_id> <duration> <factor> <isteam>
effect_life <number> <number> <number> <number> <number>
elf <number> <number> <number> <number> <number>
/effect_loc <x> <y> <effect_id> <duration> <factor>
effect_loc <number> <number> <number> <number> <number>
eloc <number> <number> <number> <number> <number>
/repairshop : enter repair shtop
/invincible <0/1> : invincible mode: 0 - off, 1 - on
/vanish <0/1> : invisible mode: 0 - off, 1 - on
/transport_to_character <given_name>: transport to character with nickname
/get_user_info <given_name>: findout about an nickname
/get_shortcuts: list shortcuts
/update_shortcut <page> <slot> <value>: modify shortcuts (page and slot starts from 0)
update_shortcut <number> <number> <number>
/save_shortcut: save shortcuts
display_sum_node_users <number>
display_sum_world_users <number>
/get_spellmaster <spellmaster_id> : get a spellmaster
/debug <0/1> : debug mode: 0 - off, 1 - on
/shut_down <minutes>: shut down in x minutes
/kick <nick_name>: kick out character with name
/slayer <0/1> : slayer mode: 0 - off, 1 - on
/storage <npc_id> <0/1>: enter storage: 0 - Deposit, 1 - Withdraw
/transport_and_deduct <area_id> <money> : transport to area and deduct money
transport_and_deduct <number> <number>
/query_npc <node_id> <npc_id>: query npc <number> to show on map
/party <message> : say something in party channel
/guild <message> : say something in guild channel
/trade <message> : say something in trade channel
/chat <message> : say somehting in chat channel
/system <message> : announce something from system
/flush_dba_data: Flush player DBAgent Data
/banchar <char_id> <minute> : ban character
/identify_shop : enter identify shop
/select_family_leader <new_leader>
/listfms <ch_id> <mission_id>: list fms info on this character
/drop stack item <item_id> <amount> : drop item by amount
drop_stack_item <number> <number>
/allworld_cmd <rest_input>: all world text command
/query_npc_involve <npc_id>: query npc <number> to list how many missionlist involved
/banchar_name <char_name> <minute> : ban character
/quest <message> : say somehting in quest channel
/reset_attribute : reset attribute point
/reset_skill : reset skill point
/reset_attribute_gold <how_much>: reset attribute point for gold
/reset_skill_gold <how_much>: reset skill point for gold
/get_spell <spell_id> : get a spell
/inlay_shop <npc_id>: enter inlay shop
/broadcast_system_message <msg_id> <times> <interval> <msg>
broadcast_system_message <number> <number> <number> <rest_input>
bsm <number> <number> <number> <rest_input>
/echo <message>: show message without prompt
/clone_monster_locate <mob_id> <absolute> <loc_x> <loc_y>: clone monster in absolute/relate coordinate in same node with player
clone_monster_locate <number> <number> <number> <number>
cml <number> <number> <number> <number>
/clone_monster_around <mob_id> <absolute> <angle> <range>: clone monster around player by absolute/relate angle
clone_monster_around <number> <number> <number> <number>
cma <number> <number> <number> <number>
/npc_use_channel <npc_id> <channel_id> <message>: let npc use channel to say something
npc_use_channel <number> <number> <rest_input>
nuc <number> <number> <rest_input>
/npc_use_spell <npc_id> <spell_id>: let npc use spell on pc in the same node
npc_use_spell <number> <number>
/self_use_effect <effect_id> <duration>: let pc use effect on self
self_use_effect <number> <number>
/change_class <class_id>: change current class
/adjust_spell_anitime <spell_id> <animeTime_ofs>: change spell animation time
adjust_spell_anitime <number> <number>
/escape : transfer team member to the last enter normal area
/set_level <level> : set character level,
/set_monster_damage <monster id> <physico damage> <attack var> <physico defence> <magic damage> <magic attack var> <magic defence>: set monster damage,
set_monster_damage <number> <number> <number> <number> <number> <number> <number>
smd <number> <number> <number> <number> <number> <number> <number>
/set_monster_movement <monster id> <movement> <roammovement> <attack delay>: set monster
set_monster_movement <number> <number> <number> <number>
smm <number> <number> <number> <number>
/show_monster <template monster id> : show monster information
/set_monster_sight <monster id> <sight> : set monster sight
set_monster_sight <number> <number>
/test_character_attack <monster id> : test character
test_character_attack <number> <number>
/test_monster_attack <monster id> : test monster
test_monster_attack <number> <number>
/set_level_grow <con> <str> <int> <dex> <vol> <max_hp> <max_mp>: set attr
set_level_grow <number> <number> <number> <number> <number> <number> <number>
/set_item <item id> <word> <number>
set_item <number> <word> <number>
/save_monster <template monster id> : save monster to db
/get_effect_data <effect id> : get effect data
/set_effect_data <effect id> <family type> <target type> <duration> <period> <width> <height> <enchant type> <resist type> <param min> <param max> <next id> <level> : set effect data
set_effect_data <number> <word> <word> <number> <number> <number> <number> <word> <word> <number> <number> <number> <number>
sed <number> <word> <word> <number> <number> <number> <number> <word> <word> <number> <number> <number> <number>
/set_effect_command <effect id> <command type> <commands> : set effect command
set_effect_command <number> <word> <rest_input>
sec <number> <word> <rest_input>
/get_spell_data <spell id> : get spell data
/set_reborn_monster <handle> <x> <y> <monster_temp_id> <amount> <seconds> <width> <height> <patrol_id>: reborn mober binding
set_reborn_monster <number> <word> <word> <number> <number> <number> <word> <word> <number>
srm <number> <word> <word> <number> <number> <number> <word> <word> <number>
/get_all_template_monsters : get all template monster
/monster_goto <monster id> <x> <y> : goto x y
monster_goto <number> <number> <number>
/around_kill_all <radius> : around kill all
/around_kill <monster id> <radius> : around kill
/query_test_attack_monster : query test attack monster
/reload_reborn_monster <node id> : reload reborn monster
reload_reborn_monster <number>
/list_pms <pms_id>: list pms info on this character
/echobyid <greeting_id>: show message without prompt by greeting_id
/change_hair_color <color_id> : change character hair color
/change_hair <hair_id> : change character hair
/reload_effect : reload effect data
/reload_template_monster : reload template_monster data
/summon_pet <template_id>: summon pet
/gain_skill_point <number>: gain skill point
/node <message> : say to all man in node
/system_area <area_id> <message> : announce something from system
system_area <word> <rest_input>
/fatality_damage <LiftEntity_id> : set LiftEntity HP = MP = 1
/restore_all : restore the hp ,mp to the max on players around caster
/clear_near_items : clear near items around caster
/get_server_id : get zoneserver id
/test_durability <mob id> <loc> <durability>: test durability decrease in attacked
test_durability <number> <number> <number>
/test_spell_attack <monster id> <spell id> <spell lv> <number>: test character
test_spell_attack <number> <number> <number> <number>
tsa <number> <number> <number>
/test_drop_treasure <monster id> <number>: test drop treasure
test_drop_treasure <number> <number>
/test_pk <monster id> : test pk
/surprise_box <SurpriseBoxID> : invoke surprise box
/SetExtBornMonster <num> <time sec>: extern born monster
setextbornmonster <number> <number>
/set_family_level <fm_level> : set family level
/family_level_up : family level up
/set_family_emblem <emblem1> <emblem2> : set family emblem
set_family_emblem <number> <number>
/select_family_emblem : select family emblem
/open_exploit_rank: Open Exploit Rank
/reload_formula_params : reload formula parameters
/reload_grow_table : reload grow table
/SetStallSpace <num> : SetStallSpace
/SetStallSignboard <num> : SetStallSignboard
/give_exploit <exploit amount>
/RepairAllEquipment: RepairAllEquipment
/trace <receive_id> <target_name> : Trace a character by name
/drill_item <slot> <number>: DrillItem
/fubag <id> : fortune bag item
/aw_put_treasure <id> <amount>: put treasure all world
aw_put_treasure <number> <number>
/setfms <ch_id> <mission_id> <value>: set fms value on this character
setfms <number> <number> <number>
setf <number> <number> <number>
/clone_quest_treasure <item_id> <number> <node_id> <x> <y> <template_id>: drop quest item
clone_quest_treasure <number> <number> <number> <number> <number> <number>
/set_bag_time <index> <time>: set the due date for bags
set_bag_time <number> <number>
/gain_crystal <amount>: gain crystal num
/gain_family_exp <number>: gain family exp
/set_prestige_level <prestige_id> <level>: set prestige level
set_prestige_level <number> <number>
/gain_prestige_exp <prestige_id> <exp>: gain prestige exp
gain_prestige_exp <number> <number>
/cast_spell <number> <number>: cast spell to life
/set_sys_var <word> <number> : set system varaible
/add_appellation <appellation_id> : add appellation
/set_present_appellation <appellation_id> : set present appellation
set_present_appellation <number>
/elf_work <elf_loc> <work_type> <work_id> <item_index> <item_loc>: elf work
elf_work <number> <number> <number> <number> <number>
ew <number> <number> <number> <number> <number>
/remove_elf <elf_loc> : remove elf
/elf_skill <add:1/remove:0> <elf_loc> <skill_id> : elf skill
elf_skill <number> <number> <number>
/set_elf_level <level>: set first elf level
/set_elf_mood <elf_loc> <mood>: set elf mood
set_elf_mood <number> <number>
/use_item_to <inv/equ> <container_index> <loc> <target_id> <param>: use item to
use_item_to <word> <number> <number> <number> <rest_input>
uit <word> <number> <number> <number> <rest_input>
/set_spell_card <index> <item_number>
set_spell_card <number> <number>
/gain_elf_exp <elf_loc> <exp>: gain elf exp
gain_elf_exp <number> <number>
/gain_elf_familiar <elf_loc> <familiar>: gain elf familiar
gain_elf_familiar <number> <number>
/show_debug_message <0/1>: show debug message
/set_log_level <server> <level>: set server(m/w/z/all) log level
/set_assert <server> <0/1>: set server(m/w/z/all) assert: 0 - off, 1 - on
/set_spell_card_attr <value> <value> <value> <value> : set spell card attr
set_spell_card_attr <number> <number> <number> <number>
/set_elf_action <loc> <animation_id> : set elf action
set_elf_action <number> <number>
/inside <class> : test some information
/auction_sell <item_id> <amount> : auction sell
auction_sell <number> <number>
/friend_together : player add frined
/reload_itemmall_db : reload itemmall db
/set_node_exp <number> <number>
/set_node_gold <number> <number>
/set_node_drop <number> <number>
/show_hate : Show Character All Hate
/clone item <item_id> <combo_id>: clone an item which template id is <item_id> and combo id is <combo_id>
/clone item <item_id> <combo_id> <socket_amount>: clone an item which template id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>
clone_item <number> <number> <number>
/return item <receiver_id> <log>: use mail return an item to player from log
/call elf <loc>: call elf which loc is <loc>
/return gold <receiver_id> <gold>: use mail return gold to player
/battlefield <0/1>: 0 - off, 1 - on
/gain aa point <point>: gain advanced ability point
/gain aa exp <exp>: gain advanced ability exp
/set aa rate <rate>: set advanced ability gain exp rate
/reset aa : reset advanced ability
/clone_npc <npc_id>: clone npc
/around_kill_all_player <radius> : around kill all player
around_kill_all_player <number>
/captcha_id <id> <type>: captcha_id <id> <type>
/captcha_name <given_word> <type>: captcha_name <given_name> <type>
/change_grow_type <growid>: change_grow_type <growid>
/clear_bag_item: clear bag item
/set_statue <node> <id> <action> <key>: set statue
set_statue <number> <number> <number> <number>
sst <number> <number> <number> <number>
/bf_ch_num <bf_type> <level_type> <number> : bf_ch_num
bf_ch_num <number> <number> <number>
/bf_open <open> <bf_today_type> : bf_open
/gain_love_coin <coin> : gain_love_coin
/remove_enchant <id> <isteam>: remove enchant
remove_enchant <number> <number>
/visit_family_instance <family_name>: visit_family_instance
/gain_building_exp <loc> <exp>: gain_building_exp
gain_building_exp <number> <number>
/gain_family_treasury <money>: gain family treasury
/gain_building_durability <loc> <durability> : gain building durability
gain_building_durability <number> <number>
/achievement_item <achievement_id>: achievement_item
/create_town <node_id>: create_town
/set_territory_open <territory_tid> <duration>: set_territory_open
set_territory_open <number> <number>
/clone item <item_id> <combo_id> <socket_amount> <color> : clone an item which template id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>, color <color>
clone_item <number> <number> <number> <number>
ci <number> <number> <number> <number>
/screenmsg <type> <msg>: show screenmsg
screenmsg <number> <rest_input>
/set_blocklogin <char_id> <flag_id>: set block login value
set_blocklogin <number> <number>
/set_useblocklogin <flag_id>: set use block login value
/visit_player_room_id <room_id>: visit player room_id
/visit_player_room <ch_name>: visit player room
/switch_player_room <0/1>: switch player room: 0 - off, 1 - on
/switch_room_decorating <room_id> <0/1>: switch room decorating mode: 0 - off, 1 - on
switch_room_decorating <number> <number>
/set_territory_status <number> <number>: set territory status
set_territory_status <number> <number>
/captcha_level <level>
captcha_level <level>
/gain_forever_gold <number>
/gain_destiny_exp <number>
gain_destiny_exp <number>
/gain_destiny_event <number> <number>: gain_destiny_event <number> <number>
gain_destiny_event <number> <number>
/gain_life_skill_exp <number> <number>: gain_life_skill_exp <number> <number>
/send_reward_item <number> <number> <number> <number> <number>: send_reward_item
send_reward_item <number> <number> <number> <number> <number>
sri <number> <number> <number> <number> <number>
/set_achievement <achi_id> <point> <isteam>
set_achievement <number> <number> <number>
/gain_special_gold <gold_type> <gold>
gain_special_gold <number> <number>
/set_cs_is_force_open <number>
/set_territory_max_num <number>
set_territory_max_num <number>
/effect_life <life_id> <effect_id> <duration> <factor> <isteam> <level>
effect_life <number> <number> <number> <number> <number> <number>
elf <number> <number> <number> <number> <number> <number>
/effect_map <effect_id> <level> <duration>
effect_map <number> <number> <number>
emap <number> <number> <number>
/effect_map_time <map_id> <time> <effect_id> <level>
effect_map_time <number> <number> <number> <number>
emtime <number> <number> <number> <number>
/clone_monster_remote : clone_monster_remote <id> <unit> <world_id> <node_id> <x> <y>: Clone Monster At Player around
clone_monster_remote <number> <number> <number> <number> <number> <number>
cmr <number> <number> <number> <number> <number> <number>
/refresh_recommend_activities <number>: refresh_recommend_activities
refresh_recommend_activities <number>
/set_colosseum_open <number> <number> <number> <number>: force open colosseum
set_colosseum_open <number> <number> <number> <number>
sco <number> <number> <number> <number>
/force_close_twenty <number>: force_close_twenty
/family_battle_setup_judge <phase_type> <phase_index> <family_name>
family_battle_setup_judge <number> <number> <word>
/family_battle_honor_switch <onoff>
family_battle_honor_switch <number>
/family_battle_reset_week_update
family_battle_reset_week_update
/change_raid25 : change raid25
/set_memory_recycle <number> <number> <number>
set_memory_recycle <number> <number> <number>
/pet_set_level : set pet level
pet_set_level <number> <number>
/set_greedyisland_open <number>
set_greedyisland_open <number>
/reset_node_times <number> <number>
reset_node_times <number> <number>
/change_family_leader <word> <number> <number>
change_family_leader <word> <number> <number>
/set_pet_star <number> <number>
set_pet_star <number> <number>
/set_battleroyale_open <number of player> <seconde>
set_battleroyale_open <number> <number>
/bgw_account_clear <account_name> <accoount_id>
bgw_account_clear <word> <number>
/set_actiondelay_unit <ActionDelayUnit>
/set_moveself_switch <ActionDelayUnit>
/set_versus_instance_open <number> <number> <number>
set_versus_instance_open <number> <number> <number>
svo <number> <number> <number>
/query_table_count <db_type> <table_name>
query_table_count <number> <word>
/set_hair_id <id> : set character hair
/set_face_id <id> : set character face
/set_hair_color <color> : set character hair color
/set_skin_color <color> : set character skin color
/set_eyes_color <color> : set character eyes color
/set_helmet_color <color> : set character helmet color
/set_clothes_color <color> : set character clothes color
/set_cloak_color <color> : set character cloak color
/update_closet <index> : update current color to closet
/set_spell_level <id> <level> : set spell level
set_spell_level <number> <number>
/remove_class <id> : remove class
/set_class_level <number> : set class level
/get_license <number> : set license
/remove_all_license : remove all license
/set_all_spell_level <number> : set all spell level
/remove_family_emblem <number>: remove family emblem
/inside <class> <level> : test some information
/clear_cool_down_time : clear character's cool down time
/gain_soul_ability <elf_loc> <soul_ability>: gain soul ability
gain_soul_ability <number> <number>
/shop <shop_type> <npc_id> <level_min> <level_max>: enter spell shop
shop <word> <number> <number> <number>
/put_treasure <id> <amount>: put treasure at ground
put_treasure <number> <number>
/add_lottery_plus <value>: add lottery plus
/reload_elf_lottery_db : reload elf lottery db
/clear_lover_disband: clear lover disband
/super_clear_bag_item: super_clear_bag_item
/transport_to_character_id <ch_name>: transport to character with id
transport_to_character_id <number>
/set_eq_train <con> <loc> <index> <train_slot1_type> <train_slot2_type> <train_slot3_type>: set_eq_train
set_eq_train <number> <number> <number> <number> <number> <number>
sqt <number> <number> <number> <number> <number> <number>
/set_equip_train_level <level> : set equip train level,
set_equip_train_level <number>
/add_ingame_lottery_plus <value>: add ingame lottery plus
add_ingame_lottery_plus <number>
/reload_ingame_lottery_db : reload ingame lottery db
/set_ingame_lottery_open <value>: set ingame lottery open
set_ingame_lottery_open <number>
/add_diamond_lottery_plus <value>: add diamond lottery plus
add_diamond_lottery_plus <number>
/reload_diamond_lottery_db : reload diamond lottery db
/set_diamond_lottery_open <value>: set diamond lottery open
set_diamond_lottery_open <number>
/open_staravenue <value>: open staravenue
/set_reaward_open <value>: set reaward open
/set_reaward_show <value>: get_reaward_show
/set_reaward_day : set reaward day
/set_battle_crusade <id> <value>: set battle crusade
set_battle_crusade <number> <number>
/gain_cpexp <value> <value>: gain cpexp
/reset_cpexp <value>: reset cpexp |
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