xt85267800 发表于 2021-12-10 12:04:13

圣境传说服务端

https://edeneternal.to/en/download/clientserver
国外网站挂代理下载
求大神弄一键!

ErrorJ 发表于 2021-12-10 12:22:23

感谢大佬分享

zws9812 发表于 2021-12-10 12:23:57


感谢大佬分享

jinhui3310 发表于 2021-12-10 13:25:56

感谢分享!!!!!!!!!!!!!!!!!!!

liu0465 发表于 2021-12-10 13:55:44

太喜欢这个游戏了,真心希望能早点玩上,谢谢楼主

kingbeast 发表于 2021-12-10 15:11:48

是LINUX服务端,要玩的下载那个VM版本吧。台湾那个需要自己搭建

klmoo1 发表于 2021-12-10 17:24:21

VM那个版本 不知道root的密码 蛋疼

a1534634508 发表于 2021-12-10 17:34:29

klmoo1 发表于 2021-12-10 17:24
VM那个版本 不知道root的密码 蛋疼

发一个给我啊你重置下root密码

klmoo1 发表于 2021-12-10 18:19:15

Eden Eternel - Shiyatsu

Client :
(Local version)   本地客户端
https://megaup.net/10w1x/Client-local.rar

(Old client of server) Link - Link Mirror 1
https://www.mediafire.com/file/c3s5vf9s4knomq3/Client.7z/file

服务端:
自己搭建版本https://gofile.io/d/598a59af-fc40-4a82-9ec3-a7f17d243aa0
虚拟机版本https://megaup.net/1Gtth/VM_-_EE.7z

————————————
台湾版本
Eden Eternel- Clean TW
Based on 002.003.05.67, update 5726 , work with Taiwan client updated on 01/12/2021

Client :
(Official download link ) 客户端
https://dlk-xlegend-tw.akamaized.net/install/FNOnline_Install_OB.zip

Server :

(Small patch help include with launch file)服务端
https://www.mirrored.to/files/M49DEOFV/002.003.05.67-5726.7z_links

klmoo1 发表于 2021-12-10 18:22:06

a1534634508 发表于 2021-12-10 17:34
发一个给我啊你重置下root密码

发了你看上面回复

iiqwertyuii 发表于 2021-12-10 18:25:28

宝湾是我家,维护靠大家。

cckksstl 发表于 2021-12-10 18:40:29

等个大佬做一键端

情海下夕阳 发表于 2021-12-10 23:06:49

能玩吗 求一键端

该杀就是你 发表于 2021-12-10 23:53:41

首先安装

下载Ubuntu Server 20.04.3 LTS


安装   完成系统

上传服务端
1.
安装数据库   
apt-get install postg

修改IP开外网 添加数据库
2。
windows 用工具登录添加个数据名 加数据

开启服务端
修改客户端IP 登录就玩

冰云小仙女 发表于 2021-12-11 00:17:36

新游戏,,等一键端!

liangchunf 发表于 2021-12-11 02:27:49

这个要支持 好东西啊

skycancan 发表于 2021-12-11 08:09:10

::

lmljx20001 发表于 2021-12-11 09:20:15

链接:https://pan.baidu.com/s/19cCLVCwHiafU6Vi2XyciDQ
提取码:6666
度盘链接

wanglong270 发表于 2021-12-11 09:28:37

/clone_monster <id> <unit> <dropid>

Clone Monster At Player around



/restore :

restore the hp ,mp to the max



/set_rb <mob> <n> <id> <seconds> :

reborn mob binding



/ls_rb :

list reborn mober binding



/rm_rb <mob> : remove reborn mober binding



/status : query the player's status



/clone_item <item_id>: clone an item which template id is <item_id>



/clone reward item <item_id> <item_num>: clone an item which template id is <item_id>



/clone items <item_id> <item_num>: clone an item which template id is <item_id> and item quantity is <item_num>



/clone_item_to <item_id> <to_loc>: clone an item which template id is <item_id> and put into inventory at location <to_loc>



/say <message> : say something



/whisper <name> <message> : whisper someone something



/kill <monster_id> : monster! DIE!



/gain_exp <number> : gain exp num



/gain_gold <number>: gain gold num



/users : list the node users info



/allusers: list whole world users



/listarea : list the areas in the currently node



/weak <player_id> : let target player weak



/setra <node_id> <area_id> : set revive area



/transport_area <node_id> <area_id> : transport to area

transport_area <number> <number>



/transport_node <node_id> : transport to node



/drop_item <item_id> <number> <flag>: drop item

drop_item <number> <number> <rest_input>



/list_durability <container_id>: list durability status,equipment:0inventory:1



/shop <shop_type> <npc_template_id> <shop_id>: enter shop

/shop <shop_type> <npc_id>: enter spell shop



/effect_life <life_id> <effect_id> <duration> <factor> <isteam>

effect_life <number> <number> <number> <number> <number>

elf <number> <number> <number> <number> <number>



/effect_loc <x> <y> <effect_id> <duration> <factor>

effect_loc <number> <number> <number> <number> <number>

eloc <number> <number> <number> <number> <number>



/repairshop : enter repair shtop



/invincible <0/1> : invincible mode: 0 - off, 1 - on



/vanish <0/1> : invisible mode: 0 - off, 1 - on



/transport_to_character <given_name>: transport to character with nickname



/get_user_info <given_name>: findout about an nickname



/get_shortcuts: list shortcuts



/update_shortcut <page> <slot> <value>: modify shortcuts (page and slot starts from 0)

update_shortcut <number> <number> <number>



/save_shortcut: save shortcuts



display_sum_node_users <number>

display_sum_world_users <number>



/get_spellmaster <spellmaster_id> : get a spellmaster



/debug <0/1> : debug mode: 0 - off, 1 - on



/shut_down <minutes>: shut down in x minutes



/kick <nick_name>: kick out character with name



/slayer <0/1> : slayer mode: 0 - off, 1 - on



/storage <npc_id> <0/1>: enter storage: 0 - Deposit, 1 - Withdraw



/transport_and_deduct <area_id> <money> : transport to area and deduct money

transport_and_deduct <number> <number>



/query_npc <node_id> <npc_id>: query npc <number> to show on map



/party <message> : say something in party channel



/guild <message> : say something in guild channel



/trade <message> : say something in trade channel



/chat <message> : say somehting in chat channel



/system <message> : announce something from system



/flush_dba_data: Flush player DBAgent Data



/banchar <char_id> <minute> : ban character



/identify_shop : enter identify shop



/select_family_leader <new_leader>



/listfms <ch_id> <mission_id>: list fms info on this character



/drop stack item <item_id> <amount> : drop item by amount

drop_stack_item <number> <number>



/allworld_cmd <rest_input>: all world text command



/query_npc_involve <npc_id>: query npc <number> to list how many missionlist involved



/banchar_name <char_name> <minute> : ban character



/quest <message> : say somehting in quest channel



/reset_attribute : reset attribute point



/reset_skill : reset skill point



/reset_attribute_gold <how_much>: reset attribute point for gold



/reset_skill_gold <how_much>: reset skill point for gold



/get_spell <spell_id> : get a spell



/inlay_shop <npc_id>: enter inlay shop



/broadcast_system_message <msg_id> <times> <interval> <msg>

broadcast_system_message <number> <number> <number> <rest_input>

bsm <number> <number> <number> <rest_input>



/echo <message>: show message without prompt



/clone_monster_locate <mob_id> <absolute> <loc_x> <loc_y>: clone monster in absolute/relate coordinate in same node with player

clone_monster_locate <number> <number> <number> <number>

cml <number> <number> <number> <number>



/clone_monster_around <mob_id> <absolute> <angle> <range>: clone monster around player by absolute/relate angle

clone_monster_around <number> <number> <number> <number>

cma <number> <number> <number> <number>



/npc_use_channel <npc_id> <channel_id> <message>: let npc use channel to say something

npc_use_channel <number> <number> <rest_input>

nuc <number> <number> <rest_input>



/npc_use_spell <npc_id> <spell_id>: let npc use spell on pc in the same node

npc_use_spell <number> <number>



/self_use_effect <effect_id> <duration>: let pc use effect on self

self_use_effect <number> <number>



/change_class <class_id>: change current class



/adjust_spell_anitime <spell_id> <animeTime_ofs>: change spell animation time

adjust_spell_anitime <number> <number>



/escape : transfer team member to the last enter normal area



/set_level <level> : set character level,



/set_monster_damage <monster id> <physico damage> <attack var> <physico defence> <magic damage> <magic attack var> <magic defence>: set monster damage,

set_monster_damage <number> <number> <number> <number> <number> <number> <number>

smd <number> <number> <number> <number> <number> <number> <number>



/set_monster_movement <monster id> <movement> <roammovement> <attack delay>: set monster

set_monster_movement <number> <number> <number> <number>

smm <number> <number> <number> <number>



/show_monster <template monster id>: show monster information



/set_monster_sight <monster id> <sight> : set monster sight

set_monster_sight <number> <number>



/test_character_attack <monster id> : test character

test_character_attack <number> <number>



/test_monster_attack <monster id> : test monster

test_monster_attack <number> <number>



/set_level_grow <con> <str> <int> <dex> <vol> <max_hp> <max_mp>: set attr

set_level_grow <number> <number> <number> <number> <number> <number> <number>



/set_item <item id> <word> <number>

set_item <number> <word> <number>



/save_monster <template monster id>: save monster to db



/get_effect_data <effect id> : get effect data



/set_effect_data <effect id> <family type> <target type> <duration> <period> <width> <height> <enchant type> <resist type> <param min> <param max> <next id> <level> : set effect data

set_effect_data <number> <word> <word> <number> <number> <number> <number> <word> <word> <number> <number> <number> <number>

sed <number> <word> <word> <number> <number> <number> <number> <word> <word> <number> <number> <number> <number>



/set_effect_command <effect id> <command type> <commands> : set effect command

set_effect_command <number> <word> <rest_input>

sec <number> <word> <rest_input>



/get_spell_data <spell id> : get spell data



/set_reborn_monster <handle> <x> <y> <monster_temp_id> <amount> <seconds> <width> <height> <patrol_id>: reborn mober binding

set_reborn_monster <number> <word> <word> <number> <number> <number> <word> <word> <number>

srm <number> <word> <word> <number> <number> <number> <word> <word> <number>



/get_all_template_monsters : get all template monster



/monster_goto <monster id> <x> <y> : goto x y

monster_goto <number> <number> <number>



/around_kill_all <radius> : around kill all



/around_kill <monster id> <radius> : around kill



/query_test_attack_monster : query test attack monster



/reload_reborn_monster <node id> : reload reborn monster

reload_reborn_monster <number>



/list_pms <pms_id>: list pms info on this character



/echobyid <greeting_id>: show message without prompt by greeting_id



/change_hair_color <color_id> : change character hair color



/change_hair <hair_id> : change character hair



/reload_effect : reload effect data



/reload_template_monster : reload template_monster data



/summon_pet <template_id>: summon pet



/gain_skill_point <number>: gain skill point



/node <message> : say to all man in node



/system_area <area_id> <message> : announce something from system

system_area <word> <rest_input>



/fatality_damage <LiftEntity_id> : set LiftEntity HP = MP = 1



/restore_all : restore the hp ,mp to the max on players around caster



/clear_near_items : clear near items around caster



/get_server_id : get zoneserver id



/test_durability <mob id> <loc> <durability>: test durability decrease in attacked

test_durability <number> <number> <number>



/test_spell_attack <monster id> <spell id> <spell lv> <number>: test character

test_spell_attack <number> <number> <number> <number>

tsa <number> <number> <number>



/test_drop_treasure <monster id> <number>: test drop treasure

test_drop_treasure <number> <number>



/test_pk <monster id> : test pk



/surprise_box <SurpriseBoxID> : invoke surprise box



/SetExtBornMonster <num> <time sec>: extern born monster

setextbornmonster <number> <number>



/set_family_level <fm_level> : set family level



/family_level_up : family level up



/set_family_emblem <emblem1> <emblem2> : set family emblem

set_family_emblem <number> <number>



/select_family_emblem : select family emblem



/open_exploit_rank: Open Exploit Rank



/reload_formula_params : reload formula parameters



/reload_grow_table : reload grow table



/SetStallSpace <num> : SetStallSpace



/SetStallSignboard <num> : SetStallSignboard



/give_exploit <exploit amount>



/RepairAllEquipment: RepairAllEquipment



/trace <receive_id> <target_name> : Trace a character by name



/drill_item <slot> <number>: DrillItem



/fubag <id> : fortune bag item



/aw_put_treasure <id> <amount>: put treasure all world

aw_put_treasure <number> <number>



/setfms <ch_id> <mission_id> <value>: set fms value on this character

setfms <number> <number> <number>

setf <number> <number> <number>



/clone_quest_treasure <item_id> <number> <node_id> <x> <y> <template_id>: drop quest item

clone_quest_treasure <number> <number> <number> <number> <number> <number>



/set_bag_time <index> <time>: set the due date for bags

set_bag_time <number> <number>



/gain_crystal <amount>: gain crystal num



/gain_family_exp <number>: gain family exp



/set_prestige_level <prestige_id> <level>: set prestige level

set_prestige_level <number> <number>



/gain_prestige_exp <prestige_id> <exp>: gain prestige exp

gain_prestige_exp <number> <number>



/cast_spell <number> <number>: cast spell to life



/set_sys_var <word> <number> : set system varaible



/add_appellation <appellation_id> : add appellation



/set_present_appellation <appellation_id> : set present appellation

set_present_appellation <number>



/elf_work <elf_loc> <work_type> <work_id> <item_index> <item_loc>: elf work

elf_work <number> <number> <number> <number> <number>

ew <number> <number> <number> <number> <number>



/remove_elf <elf_loc> : remove elf



/elf_skill <add:1/remove:0> <elf_loc> <skill_id> : elf skill

elf_skill <number> <number> <number>



/set_elf_level <level>: set first elf level



/set_elf_mood <elf_loc> <mood>: set elf mood

set_elf_mood <number> <number>



/use_item_to <inv/equ> <container_index> <loc> <target_id> <param>: use item to

use_item_to <word> <number> <number> <number> <rest_input>

uit <word> <number> <number> <number> <rest_input>



/set_spell_card <index> <item_number>

set_spell_card <number> <number>



/gain_elf_exp <elf_loc> <exp>: gain elf exp

gain_elf_exp <number> <number>



/gain_elf_familiar <elf_loc> <familiar>: gain elf familiar

gain_elf_familiar <number> <number>



/show_debug_message <0/1>: show debug message



/set_log_level <server> <level>: set server(m/w/z/all) log level



/set_assert <server> <0/1>: set server(m/w/z/all) assert: 0 - off, 1 - on



/set_spell_card_attr <value> <value> <value> <value> : set spell card attr

set_spell_card_attr <number> <number> <number> <number>



/set_elf_action <loc> <animation_id> : set elf action

set_elf_action <number> <number>



/inside <class> : test some information



/auction_sell <item_id> <amount> : auction sell

auction_sell <number> <number>



/friend_together : player add frined



/reload_itemmall_db : reload itemmall db



/set_node_exp <number> <number>



/set_node_gold <number> <number>



/set_node_drop <number> <number>



/show_hate : Show Character All Hate



/clone item <item_id> <combo_id>: clone an item which template id is <item_id> and combo id is <combo_id>



/clone item <item_id> <combo_id> <socket_amount>: clone an item which template id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>

clone_item <number> <number> <number>



/return item <receiver_id> <log>: use mail return an item to player from log



/call elf <loc>: call elf which loc is <loc>



/return gold <receiver_id> <gold>: use mail return gold to player



/battlefield <0/1>: 0 - off, 1 - on



/gain aa point <point>: gain advanced ability point



/gain aa exp <exp>: gain advanced ability exp



/set aa rate <rate>: set advanced ability gain exp rate



/reset aa : reset advanced ability



/clone_npc <npc_id>: clone npc



/around_kill_all_player <radius> : around kill all player

around_kill_all_player <number>



/captcha_id <id> <type>: captcha_id <id> <type>



/captcha_name <given_word> <type>: captcha_name <given_name> <type>



/change_grow_type <growid>: change_grow_type <growid>



/clear_bag_item: clear bag item



/set_statue <node> <id> <action> <key>: set statue

set_statue <number> <number> <number> <number>

sst <number> <number> <number> <number>



/bf_ch_num <bf_type> <level_type> <number> : bf_ch_num

bf_ch_num <number> <number> <number>



/bf_open <open> <bf_today_type> : bf_open



/gain_love_coin <coin> : gain_love_coin



/remove_enchant <id> <isteam>: remove enchant

remove_enchant <number> <number>



/visit_family_instance <family_name>: visit_family_instance



/gain_building_exp <loc> <exp>: gain_building_exp

gain_building_exp <number> <number>



/gain_family_treasury <money>: gain family treasury



/gain_building_durability <loc> <durability> : gain building durability

gain_building_durability <number> <number>



/achievement_item <achievement_id>: achievement_item



/create_town <node_id>: create_town



/set_territory_open <territory_tid> <duration>: set_territory_open

set_territory_open <number> <number>



/clone item <item_id> <combo_id> <socket_amount> <color> : clone an item which template id is <item_id> and combo id is <combo_id>, socket amount <socket_amount>, color <color>

clone_item <number> <number> <number> <number>

ci <number> <number> <number> <number>



/screenmsg <type> <msg>: show screenmsg

screenmsg <number> <rest_input>



/set_blocklogin <char_id> <flag_id>: set block login value

set_blocklogin <number> <number>



/set_useblocklogin <flag_id>: set use block login value



/visit_player_room_id <room_id>: visit player room_id



/visit_player_room <ch_name>: visit player room



/switch_player_room <0/1>: switch player room: 0 - off, 1 - on



/switch_room_decorating <room_id> <0/1>: switch room decorating mode: 0 - off, 1 - on

switch_room_decorating <number> <number>



/set_territory_status <number> <number>: set territory status

set_territory_status <number> <number>



/captcha_level <level>

captcha_level <level>



/gain_forever_gold <number>



/gain_destiny_exp <number>

gain_destiny_exp <number>



/gain_destiny_event <number> <number>: gain_destiny_event <number> <number>

gain_destiny_event <number> <number>



/gain_life_skill_exp <number> <number>: gain_life_skill_exp <number> <number>



/send_reward_item <number> <number> <number> <number> <number>: send_reward_item

send_reward_item <number> <number> <number> <number> <number>

sri <number> <number> <number> <number> <number>



/set_achievement <achi_id> <point> <isteam>

set_achievement <number> <number> <number>



/gain_special_gold <gold_type> <gold>

gain_special_gold <number> <number>



/set_cs_is_force_open <number>



/set_territory_max_num <number>

set_territory_max_num <number>



/effect_life <life_id> <effect_id> <duration> <factor> <isteam> <level>

effect_life <number> <number> <number> <number> <number> <number>

elf <number> <number> <number> <number> <number> <number>



/effect_map <effect_id> <level> <duration>

effect_map <number> <number> <number>

emap <number> <number> <number>



/effect_map_time <map_id> <time> <effect_id> <level>

effect_map_time <number> <number> <number> <number>

emtime <number> <number> <number> <number>



/clone_monster_remote : clone_monster_remote <id> <unit> <world_id> <node_id> <x> <y>: Clone Monster At Player around

clone_monster_remote <number> <number> <number> <number> <number> <number>

cmr <number> <number> <number> <number> <number> <number>



/refresh_recommend_activities <number>: refresh_recommend_activities

refresh_recommend_activities <number>



/set_colosseum_open <number> <number> <number> <number>: force open colosseum

set_colosseum_open <number> <number> <number> <number>

sco <number> <number> <number> <number>



/force_close_twenty <number>: force_close_twenty



/family_battle_setup_judge <phase_type> <phase_index> <family_name>

family_battle_setup_judge <number> <number> <word>



/family_battle_honor_switch <onoff>

family_battle_honor_switch <number>



/family_battle_reset_week_update

family_battle_reset_week_update



/change_raid25 : change raid25



/set_memory_recycle <number> <number> <number>

set_memory_recycle <number> <number> <number>



/pet_set_level : set pet level

pet_set_level <number> <number>



/set_greedyisland_open <number>

set_greedyisland_open <number>



/reset_node_times <number> <number>

reset_node_times <number> <number>



/change_family_leader <word> <number> <number>

change_family_leader <word> <number> <number>



/set_pet_star <number> <number>

set_pet_star <number> <number>



/set_battleroyale_open <number of player> <seconde>

set_battleroyale_open <number> <number>



/bgw_account_clear <account_name> <accoount_id>

bgw_account_clear <word> <number>



/set_actiondelay_unit <ActionDelayUnit>



/set_moveself_switch <ActionDelayUnit>



/set_versus_instance_open <number> <number> <number>

set_versus_instance_open <number> <number> <number>

svo <number> <number> <number>



/query_table_count <db_type> <table_name>



query_table_count <number> <word>



/set_hair_id <id> : set character hair



/set_face_id <id> : set character face



/set_hair_color <color> : set character hair color



/set_skin_color <color> : set character skin color



/set_eyes_color <color> : set character eyes color



/set_helmet_color <color> : set character helmet color



/set_clothes_color <color> : set character clothes color



/set_cloak_color <color> : set character cloak color



/update_closet <index> : update current color to closet



/set_spell_level <id> <level> : set spell level

set_spell_level <number> <number>



/remove_class <id> : remove class



/set_class_level <number> : set class level



/get_license <number> : set license



/remove_all_license : remove all license



/set_all_spell_level <number> : set all spell level



/remove_family_emblem <number>: remove family emblem



/inside <class> <level> : test some information



/clear_cool_down_time : clear character's cool down time



/gain_soul_ability <elf_loc> <soul_ability>: gain soul ability

gain_soul_ability <number> <number>



/shop <shop_type> <npc_id> <level_min> <level_max>: enter spell shop

shop <word> <number> <number> <number>



/put_treasure <id> <amount>: put treasure at ground

put_treasure <number> <number>



/add_lottery_plus <value>: add lottery plus



/reload_elf_lottery_db : reload elf lottery db



/clear_lover_disband: clear lover disband



/super_clear_bag_item: super_clear_bag_item



/transport_to_character_id <ch_name>: transport to character with id

transport_to_character_id <number>



/set_eq_train <con> <loc> <index> <train_slot1_type> <train_slot2_type> <train_slot3_type>: set_eq_train

set_eq_train <number> <number> <number> <number> <number> <number>

sqt <number> <number> <number> <number> <number> <number>



/set_equip_train_level <level> : set equip train level,

set_equip_train_level <number>



/add_ingame_lottery_plus <value>: add ingame lottery plus

add_ingame_lottery_plus <number>



/reload_ingame_lottery_db : reload ingame lottery db



/set_ingame_lottery_open <value>: set ingame lottery open

set_ingame_lottery_open <number>



/add_diamond_lottery_plus <value>: add diamond lottery plus

add_diamond_lottery_plus <number>



/reload_diamond_lottery_db : reload diamond lottery db



/set_diamond_lottery_open <value>: set diamond lottery open

set_diamond_lottery_open <number>



/open_staravenue <value>: open staravenue



/set_reaward_open <value>: set reaward open



/set_reaward_show <value>: get_reaward_show



/set_reaward_day : set reaward day



/set_battle_crusade <id> <value>: set battle crusade

set_battle_crusade<number> <number>



/gain_cpexp <value> <value>: gain cpexp



/reset_cpexp <value>: reset cpexp

wanglong270 发表于 2021-12-11 09:30:51

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