征三国部分修改
本帖最后由 807017865 于 2016-5-21 01:56 编辑修改人物移动速度
用记事本打开D:\Server\Data\Config\ArmsParamModulus.config文件可以看到
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Root>
<!-- All Arms Common Param-->
<Common>
<Param>
<Speed MoveRate="5" NormalAttack="1500"/>
上面Speed MoveRate="5"就是移动速度 NormalAttack="1500"应该是攻击速度,没试过
修改公告
D:\Server\Data\Config\broadcast.config
StartTime="2016.4.9.0.0.0" EndTime="2018.9.25.0.0.0"把年月日改成过了的日期
修改怪物的经验值
D:\Server\Data\Config\Monster.config
拿毛賊为例
MonsterLv="3" 毛賊等级 等级修改100级或更高,这样经验值不会打折
MonsterExp="1" 毛賊经验值 自定
MaxHP="295" 毛賊血量
人物/坐骑/宠物升级所需经验
D:\Server\Data\Config\LevelExperience.config
商城修改
D:\Server\Data\Config\TradeCenter.config
<Items>
<Item ItemId="26190" OriginalPrice="300" TimeLimit="" FinalDiscountPrice="198" TicketPrice="0" Count="999" RefreshInterval="0" IsHot="0" IsNew="0" ShowRank=""/>
FinalDiscountPrice="198" 这是购买所需要元宝值,改成0
TicketPrice="0" 这是购买所需要的晶钻值
Item ItemId="26190" 这是物品代码
如果想添加物品,复制一条上面的数据,粘贴到</Items>的上面
物品代码可以在Item.slk文件中找,武器代码在Weapon.slk文件中找
改的时候按照它的格式改,不然进不了游戏
装备武器修改
D:\Server\Data\Config\Item\Equipment.config
<Item Id="7700" ItemName="长柄戟" ItemType="weapon" Description="" UseTime="-1" UserTarget="0">
<Appearance Quality="0" Rare="2" Weight="1" IconID="1000" IconFile="Ui\Icon\Weapon\Weapon.dds" DropItemModel="4064" HoldGridWidth="1" HoldGridHeight="1" StackNum="1" EquipType="Weapon" CanEquipPart="Weapon" Common="1" Skin="Default" IsSpecular="0" IsCanDistortion="0" DistortionId1="0" DistortionId2="0" DistortionId3="0" IsFashion="0" LeftHandModelID="8101" RightHandModelID="8101" TakeBackID="65535" IfDoubleWeapon="0"/>
<Price Bill="0" CostType="11" Cost="160" CostItemID="0" SpecialCost="100"/>
<Operation CanMoved="1" CanDroped="1" CanDeleted="1" CanTrade="1" CanSold="1" CanStored="1" CanLocked="1" CanBound="1" CanSplit="1"/>
<Effect IfShowEqipEffect="0" CastEffectPath="" FireEffectPath="" HitEffectPath="" UsingItemSound="" UseSingTime="0" CanSingingInterrupt="0" SoundPrefix="ironAssassin" LaunchEffectId="0"/>
<Threshold DropControlCount="0" ClearControlCount="0" DropMaxCount="-1"/>
<Status HitChanceOfStatusEnemy="0.000000" HitChanceOfStatusSelf="0.000000" AdditionalStatusEnemy="0" StatusLevelEnemy="0" StatusTriggerEnemy="0" AdditionalStatusSelf="0" StatusLevelSelf="0" StatusTriggerSelf="0"/>
<Requirement SexNeed="" ArmsNeed="Warrior" LevelNeed="1" PKValueNeed="0" TitleNeed="0"/>
<Skill skillId="0" skillLevel="0"/>
<Repair RepairType="0" RepairValue="0" RepairPrice="1" Durability="150"/>
<Attack PhysicsAttack="11.000000" MagicAttack="0.000000" AttackSpeed="1500.000000" Exact="3.000000" Dodge="0.000000" Critical="0.000000" Tenacity="0.000000" BreakStrike="1.000000" BreakResist="0.000000" StabStrike="0.000000" StabResist="0.000000" ElementStrike="0.000000" ElementResist="0.000000" ToxinStrike="0.000000" ToxinResist="0.000000" SpiritStrike="0.000000" SpiritResist="0.000000" WeaponType="Warrior" WeaponSwingSpeed="2.000000" AttackRange="3.000000"/>
<PurpleRand PurpleRandCount="3" PurpleRandFlags="0,0,0" PurpleRandValue1="5" PurpleRandValue2="5" PurpleRandValue3="5"/>
<AdditiveRand RandWhenCreate="1" AdditiveCountRate="0,0,0,0,0,0,50000" AdditiveRandLvLowerLimit="3" AdditiveRandLvUpperLimit="3" TypeFilter="1,2,3,4,5,7,11,13,15,22,33,34,35,36,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" AdditiveRandFlags="0,0,0,0,0,0,0"/>
<Suit SuitNum="0" SuitID="0" IsElements="0" HeroID="0" UnBindCount="5"/>
</Item>
<Attack
PhysicsAttack="11.000000" 物理攻击
MagicAttack="0.000000" 法术攻击
AttackSpeed="1500.000000" 攻击速度
Exact="3.000000" 命中
Dodge="0.000000" 闪避
Critical="0.000000" 暴击
Tenacity="0.000000" 韧性
BreakStrike="0.000000" 破甲伤害
BreakResist="0.000000" 破甲抗性
StabStrike="0.000000" 贯穿伤害
StabResist="0.000000" 贯穿抗性
ElementStrike="0.000000" 阵法伤害
ElementResist="0.000000" 阵法抗性
ToxinStrike="0.000000" 元气伤害
ToxinResist="0.000000" 元气抗性
SpiritStrike="0.000000" 幻惑伤害
SpiritResist="0.000000" 幻惑抗性
WeaponType="Warrior" 职业
WeaponSwingSpeed="2.000000"
AttackRange="3.000000"/>
上面是武器的,装备有些不同,在最下面多了一行<Defend PhysicsDefend="0.000000" MagicDefend="0.000000" HP="0" MP="40"/>
PhysicsDefend="0.000000" 物理防御
MagicDefend="0.000000" 法术防御
HP="0" 体力
MP="40" 灵力
改完在游戏中是不显示改的数值,但是实际上数值是变了
技能修改
D:\Server\Data\Config\Item\Skill.config
以刀的征战四方技能为例,它是群攻技能
技能冷却时间 ColdDownTime="3000" 把3000 改成0
所需要灵力值UseMp="87"
攻击范围距离 把MaxcastDistance="6.000000"DamDistance="6" AOERange="6.000000"这三个数值改了,改成一样,不需要改太大,改成15至20就全屏了
伤害的个数 AOENum="12" 改了范围不改伤害个数,伤害范围再大也只能打12个,这个就自己看着改吧,
每个技能都有20级,所以要修改20次 如果看着眼花,就用“Ctrl+F”搜吧
升星成功率修改
打开D:\Server\Data\Config\Item\Material.config用“Ctrl+F”找到“玄武灵石”或“朱雀灵石”
<Material MaterialType="3" AddIntensifyRate1="60.000000" AddIntensifyRate2="60.000000" AddIntensifyRate3="60.000000" AddIntensifyRate4="46.000000" AddIntensifyRate5="38.000000" AddIntensifyRate6="23.200001" AddIntensifyRate7="20.900000" AddIntensifyRate8="18.799999" AddIntensifyRate9="16.900000" AddIntensifyRate10="14.900000" AddIntensifyRate11="13.100000" AddIntensifyRate12="11.500000" AddIntensifyRate13="9.800000" AddIntensifyRate14="8.300000" AddIntensifyRate15="7.100000" AddIntensifyRate16="5.700000" AddIntensifyRate17="4.500000" AddIntensifyRate18="1.800000"
这是1-18星的成功率,全改成100或者100以内
宝石修改D:\Server\Data\Config\Item\Gem.config
"一等武力宝石"下面可以看到一个数值
Value1="2.800000" 改数值2就行,小数点后面就不要管了
D:\Server\Data\Config\Item\Common.config 这个文件里面是中文介绍
改完保存后,记得复制到客户端同样的目录下
写得有些乱,请见谅!!!!!!!
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